Article
Don’t give up on Nintendo’s weird, wonderful Miiverse
Or: How Nintendo learned to stop worrying and love the Internet.
How Heroes of the Storm began its life as a cooking game
Game director Dustin Browder recalls the the strange origins of Blizzard’s MOBA.
The Binding of Isaac: A Postmortem
With the upcoming release of Rebirth, a look back on Edmund McMillen’s Freudian nightmare.
Nintendo Girls Club-a hub of fashion, cuteness, and mixed messages
Four women writers take on Nintendo’s strangest initiative ever.
Finding a place where I don’t belong in The Elder Scrolls Online
It’s harder than you might expect.
Will wearables bring videogame design into the real world?
Better living through data.
The secret history of the American boardgame
Or: why you hate Monopoly.
Every videogame is a comedy, but only a few are in on the joke
Finding videogames in pizza boxes.
Surprise: the Need for Speed movie is not about cars
How Aaron Paul found his heart.
Inside EVE Online’s fear of a Russian star cluster
The Red Threat of deep space.
Minecraft, No Man’s Sky, and the hunt for a true archaeology sim
Procedural generation is all the rage. But it’s missing something: life.
How wearable interfaces could free videogames from the tyranny of screens
Videogames outside of the living room.
We simulated the rest of March Madness using Smash Bros., because why not
Let the record show that we nailed our Super Bowl predictions using this methodology.
Forget tabletop: Hard Livin’ turns a whole art gallery into a boardgame
It’s the game of life. (But not Life.)
The virtues and pitfalls of playing as a man (if you’re a woman)
Videogames should follow Facebook’s lead on gender.
Why are ragdoll physics so funny?
Turbo Dismount might have the answer.
The Kiss Controller shows how wearable videogames could bring us closer
No one really loses in a game like this.
The agoraphobia of Project Spark
To play, to create, to have a beer and fall asleep.
Kill Screen and Moog team up to explore the role of sound in videogames
As part of Moogfest, we’re arranging an afternoon of talks featuring people who worked on Nidhogg, Dance Central, Gone Home, and more. It’s gonna be awesome.
Box Art Review: DARK SOULS II IS BOTH EFFECTIVE AND RIDICULOUS
Quoth Hans Zimmer: “BROMMMM.”
The most interesting game at GDC was being shown on a laptop from some dude’s backpack
Inside Brigador, a game you should give a shit about.
What does it mean when we call videogames cinematic?
From Shenmue to Papers, Please, our medium has a thorny history with its older sibling.
Can the beautiful, beleaguered isometric perspective make a comeback?
Inside Xenonauts, the combat sim that hopes to try.
Are gamers ready to share the Oculus Rift?
I sure hope so.