Our exploration of the new modern continues.
How the Low-Poly aesthetic extends the timeless ideals of modern art.
When will we get rid of the controller and exist in virtual spaces?
Why can’t videogames find a meaningful place for children?
Diving back into Obisidan’s ethical black hole.
Is there something in the water in Helsinki?
Things get interesting at the intersection of tablet and tabletop.
Growing up with the Phantom System instead of the NES.
The live-streaming juggernaut wants your phone to be more than a second screen.
In 2014 the hot-button theoretical debate has moved on from “can games be art?” to “what is a game?”
The troubles and joys of getting people outdoors.
The heir to DayZ is set aboard a chintzy yacht.
Was Ubisoft’s megahit science fiction?
The troubles and trials of telling every story ever.
The wayward design of Wayward Manor.
Talking World of Tanks and ocean mysteries with titanicguy2010.
Unearthing the space age rhetoric and iconography of Destiny.
“The architects slept in his throne room, exhausted from their labours, sprawled on the tiger pelt and the undressed stone of his chair.”
What games can help us overcome.