First there was the Bilbao Effect, a quasi-spiritual conviction that erecting architecturally compelling museums would bring in droves of tourists and revitalize woebegone industrial cities. Now we’re starting to what you might call the High Line Effect (after New York’s High Line park). The Bilbao
“When there’s an arch you want to go under it, right? That’s the kind of game I wanted to make.” When Shigeru Miyamoto delivers lines like that no one knows what he means. Not at first. He may be the famed designer of many of Nintendo’s most successful videogames from the past 35 years but Miyamoto
Allegedly there are projects on Kickstarter other than Shenmue 3. Allegedly DotCity is one of those projects. DotCity, which was created by Nathan Irondot, is a city simulator that challenges you to manage resources and guide your metropolis out of the industrial revolution and far into the future.
Brutalism gets a bad name. Ok, let’s be honest, it has a bad name. If tomorrow morning you were tasked with encouraging parents to send their kids to a specific playground, you probably wouldn’t call it brutalist. Or would you? For a brief, wonderful moment in the middle of the 20th century, archite