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Exhibition shows what the world looks like to a driverless car
Discovering the physical world through the virtual
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Discovering the physical world through the virtual
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Get lost.
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Do architects make the best game designers?
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Videogames in museums are nothing new, but usually exhibits with games are exclusively about games and separate from the other art, as if games are relegated to the kid’s table because of the fear they’d make inappropriate fart noises in front of the grown-ups. But the Digital Revolution exhibit, o
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Maybe your high friend wasn’t imagining things.
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These side-by-side comparison shots of the Windy City next to scenes from Watch Dogs officially confirm that the real-life version of Chicago in fact has better graphics. And after it’s too late to cancel my pre-order! The landmarks and skylines of the massive Midwestern metropolis are captured fai
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As far as dimensions go, the 4th dimension is pretty impossible to understand. That’s because you can’t perceive or really even conceive it. But according to Miegakure creator Marc Ten Bosch, his metaphysical puzzler inspired by Japanese gardening allows the 4th dimension to be made real. Over at T
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As you can see in this wonderful, foam-swirling installation, one man’s packing peanuts are another man’s art. The piece “36 Ventilators, 4.7m3 Packing Chips,” showing now through July 11 in Switzerland, creates the illusion when viewed from outside that the Art Museum Lugano is awhirl with packing
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As this 22-story-tall Frogger clone in São Paulo proves, major metropolitan areas are quickly becoming skyscraper arcades. Street Crosser, a game with a social cause, joins that giant game of Tetris played over Philly a few weeks ago as the two latest examples of god-sized videogames. But this inst
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Fool me four times, shame on everyone.
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These crisp and meticulously-rendered screenshots of the train station from Half-Life 2 titillate and tease. Just how gorgeous would Half-Life 3 look on modern hardware? Not like that’s going to happen, but from time to time its good to rub fresh salt in old wounds. The shots come to us courtesy of
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The artist and engineer Theo Jansen is famous for constructing strange, skeletal, self-propelled, kinetic sculptures that scurry eerily down the beaches of the Netherlands. He’s a guy we like to keep our eye(s) on because his work infuses architecture and artistry, much like games do. But now his wa