Are games just narcissistic entertainment, or could they actually teach us moral values? It’s a big question and open for debate, but Alexander Bruce, the developer of Antichamber, says that process of creating the perspective-warping puzzler changed his personality for the better. Speaking with Gam
The interesting thing about SightLine is how it fucks with your sense of perception in manifold head-trippy ways: it’s like psychosis without actual psychosis, beautiful-looking and equally terrifying. For one, it’s played in virtual reality, and that’s always a bit unnerving. But it’s also one of t