News
Soundself returns from the wilds, trippy as ever
Soundself returns from the wilds, trippy as ever
News
Soundself returns from the wilds, trippy as ever
News
You’re a lab rat chasing the cheese around a maze devised to break your mind.
News
The inscrutably named Funktronic Labs has something brewing.
News
Are games just narcissistic entertainment, or could they actually teach us moral values? It’s a big question and open for debate, but Alexander Bruce, the developer of Antichamber, says that process of creating the perspective-warping puzzler changed his personality for the better. Speaking with Gam
News
The interesting thing about SightLine is how it fucks with your sense of perception in manifold head-trippy ways: it’s like psychosis without actual psychosis, beautiful-looking and equally terrifying. For one, it’s played in virtual reality, and that’s always a bit unnerving. But it’s also one of t
Interview
In praise of walking and looking.
Review
Welcome to Art 101, kids.
Interview
Robin Arnott’s soundscapes push the edges of what nothing sounds like. We dig deeper into his design philosophy and how making music is as crucial to feel of Antichamber as the game itself.