LA-based digital artist and photographer Carson Lynn is aware of the stigma behind the term “walking simulator.” It’s no coincidence that it’s the title of his latest project and also one of the most divisive terms in videogames. He knows that a lot of people shrug the walking simulator genre off as
The Sokpop Collective, a group of four like-minded Dutch game makers, is releasing the Bamboo EP today. The obvious question for me to ask was: why bamboo? “Bamboo is strong, yet flexible and makes an amazing sound,” I’m told. “On top of that, bamboo makes for a good aesthetic. It’s such a unique pl
Kanye West is making a videogame. Now, what that probably entails is Kanye approaching a group of game designers and programmers with, “Hey, nerds, make a game about my dearly departed mother entering the gates of heaven. And make it look dope.” Then, like, he signs off on their designs and whatnot.
I spent a lot of time this week listening to “Subterraneans,” the last song on 1977’s Low, by David Bowie. I didn’t know what else to do. Like a lot of other people, I had a feeling—this response to death we all have, with varying degrees of terror and/or sadness attached to it—combined with the use
A computer doesn’t forget, it deletes. Its memories do not drop off the candle’s wick. Everything discarded is done so by some purpose, the will of the user or an overloaded failure of the hardware. People’s sense of memory can be more convenient; we can amplify the emotions of one moment to captiva