I don’t want to alarm you, but … okay, screw it, I do want to alarm you. BE ALARMED. February is gonna be a helluva month for videogames. I swear it. Just wait and see. What’s that? You don’t want to wait that long. Alright, alright, well, let me just lay this on you for starters then: Night in the
It was Failbetter Games’s seventh birthday yesterday, and so, to mark the occasion, the London-based studio decided to make an announcement. You remember that terrific nautical adventure game Sunless Sea (2015)? The one in which you sailed across a vast, dangerous ocean, collecting a range of storie
Oh, look at that, it’s 2017. You want some new games to look out for this year? Well, my dear, let’s start by focusing our lens on the upcoming teen girl detective game Jenny LeClue. Its creator Joe Russ has re-confirmed to me that Jenny LeClue will be out for Steam later this year. It will also be
As a college student, my professors are pretty important to me, and not just because they hold the future of my GPA in their hands. My professors have been endlessly patient with my classmates and me, providing us with guidance, insight, and even free dinner once or twice. If one of them went missin
One Eyed Kutkh is to be a videogame that imagines how the fairy tales of eastern Siberia would turn out if they were about space travel. It follows the titular traveler from outer space—a one-eyed alien, basically—as they try to make their way home, but end up lost on Earth. According to the game’s
“Making Soul Searching has been a way for me to make sense of what’s happening,” Turkish game maker Talha Kaya told me. He’s talking about his latest videogame, his biggest to date, which explores the theme of leaving your homeland and parents behind—a journey that’s inspired by the real-life drama
The second episode of the point-and-click game series The Lion’s Song is now available to purchase and download on Steam. It’s a doozy, letting you dive into the imagined fears of real historical figures that were part of Vienna’s artistic elite at the turn of the 20th century. You play as an aspiri
Videogames have a history of being terrible at depicting young girls. The problem is usually that the designers want you to care about them, to want to safeguard them, but try to engineer that in the most obnoxious way. Either they’re being used as zombie bait like Sherry in Resident Evil 2 (1998),
Four years ago, Spanish duo Jose A. Gutiérrez and Miguel Vallés were still at university but had dreams of creating their own videogame. They were naive back then: Gutiérrez had spent years drawing and doing a Fine Art degree but had never done animation before, while Vallés was studying Software En
You know that uncomfortable feeling of being outdone by someone much younger than you? If you’re not familiar, prepare to get acquainted with it: meet Interfectorem, a visual novel made by a team of four girls aged 11-15 years old. Interfectorem tells the story of 16-year-old Alis, whose seven-year
Paperash Studio has done everything creative you can do with paper, except put words on it. The studio’s textless adventure, Dark Train, is made entirely out of papercraft and code—a carefully folded world of bats and belfries, soccer fields and sleazy hotels. Its title flirts with the idea of being
I’ve spent many months thinking about what my New Year’s Resolution will be as we transition into 2017, and I’ve decided: I’ll live life more like a cat. I’ll prowl human legs, mewling for tuna, and scratch leather sofas to prime my claws. But, mostly, I’ll chill out and do a whole lot more sleeping
I struggle every Halloween to decide on a costume. I’ve dressed up as all the basics: a black cat, a vampire, a witch—twice. But Beglitched may have saved me the hassle this year. It has introduced to me a whole new concept: a cyberpink computer witch. Now, the title computer witch itself would be c
This tale begins with a message in a bottle and its discovery by the Brothers Beard. The message reveals a map, a seemingly ordinary one of the area’s surroundings. Curious, the brothers set sail to a nearby village to ask about the map’s purpose. When they meet an old man who seems to know about it
Children’s books used to have a more strange, haunting quality; think Wayne Anderson’s Ratsmagic (1976) and The Magic Circus (1978). Books had a sense of darkness, and not every tale was meant to be safe and moralizing. Growbot, an upcoming 2D point-and-click puzzle adventure, is a game that evokes
Ignorance is bliss, or so the clichés say. It’s true that there’s a certain appeal to that innocence, but we as a society have decided that proverb is mostly bullshit, right? Knowledge, for lack of a better motivational poster, is power, and those who champion the cause of the opposite are generally
Each person in Winter‘s world is given a choice right before the moment they’re to die—life or death. Time is frozen in the one second before the outcome. Winter creator Happy Volcano calls this place The One Second World. It’s where the game takes place, across a series of beautiful dioramas. More
“Set in a distant future in an evocative African landscape … he is not from this place or time …” states the tantalizing blurb on Beautiful Desolation‘s website. Those are the only hints regarding the narrative of the next adventure game from The Brotherhood, the team behind bleak sci-fi horror adve
Samorost 3 is a game that cares about the tiniest organisms on the planet. It’s made of them: curious bugs that harvest moss, fungi blown up to the size of three-story houses, tree knots as gargantuan as an abyss. It seems fitting then, that Samorost 3 is now available on iPhone and iPad; smaller sc
The adventure game most likely to puzzle your eyeballs with a noir-inspired pixel odyssey—Jazzpunk—is coming to PS4 on September 20th. The trailer for the PS4 release is weird in that quintessentially Jazzpunk way; a combination of live-action shenanigans, a smidge of gameplay, and a dash of constru
The Church in the Darkness has been pitched as an “action-infiltration” game based on a real-life cult since its announcement. But even though what we knew of it was colorful—far-left radicalist group in the 70s moves to Latin America to create a socialist utopia, goes full cult—we still didn’t know
You may have seen Rebecca Cordingley’s adorable videogame Moblets on Twitter. She’s got quite the following on there, with eager fans clamoring for more glimpses of the game, which she describes as a mixture of Harvest Moon (1996) and Pokémon. Twitter is Cordingley’s main form of marketing for Moble
You like cars, right? I did for a while—car mechanic was my #2 dream job as a kid, sandwiched between entomologist (#1) and Jedi (#3)—until being passenger to a couple of semi-serious crashes meant my excitement was crushed. I still harbor some redneck-esque desire to own a really big truck one day,
Ever since The Girl and the Robot’s interactive fairy tale first showed up on Kickstarter, it stood out amid a sea of games about shooting stuff as an earnest attempt to be sweet. Take a look at the protagonists or the old Europe inspired castle they wander around in, or listen to a clip of the rece
There’s something classically European about animal heroes. It’s why Ghost of a Tale looks and feels classical in the first place. From Aesop’s Fables to the golden age of Disney animation, cute and brave animals have been at the center of heroic adventure stories. Ghost of a Tale asks the player to