Accessibility

The neglected history of videogames for the blind

The game starts with a black screen. A woman’s voice, speaking in Japanese: “Real Sound. Kaze no Regret. This software brought to you by WARP Inc.” A string quartet, swelling and romantic, begins to play—press the start button, and the music stops suddenly with the sound of a bell. A light hiss of s

Cat++ turns our feline obsession into a coding language

Cat++ is a code developed by Nora O’ Murchú, an Irish new media art curator, designer, and academic. Oh, and a cat lover, of course. Created during a residency at Access Space in the UK, Cat++ is thought of as a one-of-a-kind “cat simulator.” The coding alternates cat interactions with random and un

A closer look at the audio game console from 1980

Did you know there were such things as audio-only game consoles? We’re going way back to 1978 for the first of these, Mego’s 2XL Robot, which had you insert 8-track cassettes that told jokes, hosted quizzes, and gave you mathematical problems to solve. But that’s not what classic game enthusiast zad