Rob Milus isn’t saying much, but it’s enough. He’s working on a game called Ekko with fellow game maker Peter Dijkstra, one that he’s only showed glimpses of on Twitter—abstract shapes floating across a space lit by a distant sun. I wanted to find out more, a lot more, but he only responded with a f
A strategy to use when exploring ruins in Dungeons & Dragons is to hug the wall. Have the beefiest party member (preferably a halfling barbarian) lead the way—not necessary, but a warrior knows how to survive. When presented with the option to turn either left or right, pick the latter. Always. The
“What the hell did I just play?” I pause the game after it’s finished and lean back in my chair, utterly confused. The Rock and The Rock promised five minutes of entertainment and it certainly delivered, although it’s taking longer to process what exactly took place. Created by Kevin Roark Jr., The
Just Feel is a project created by a team of seven students whose aim was to “mention sensuality and the pleasure in a poetic and subtle way.” Although I wouldn’t use the word subtle to describe the game, the goal was to “show sensuality without taboo and vulgarity.” The experience is meant to be a v
Though it hit peak popularity in the 1960s, psychedelia has endured as a genre of art, film, and particularly music that occasionally goes through periods of resurgence. Some of the best current examples of psychedelic culture, however, come from a medium that barely existed in the 1960s: videogames
If patterns are a language, as artist Faig Ahmed describes them, then his trippy redesigns of traditional Azerbaijani rugs are a dramatic rearticulation. One of his woven carpets stretches like a VHS error midway down and melts onto the floor in a pool of swirling colors. Another rug hangs half-pixe
A blue sky riddled with floating islands, purple deer, and idyllic waterfalls—the opening scene of Aer’s trailer is a scenic glance at an abstract cubist-esque world. The expanse hovering before us is at peace, but we know that there’s so much more to see. Taking in the view with us is Auk, a pilgri
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. STRAWBERRY CUBES (PC) BY LOREN SCHMIDT Strawberry Cubes is a platformer that gives you a toolset instead of a jump button. You already know too much. For this is a game that works by keeping
Mark Johns is chasing a ghost. This is what he tells me. It’s not quite the truth. The spectral quality of this “ghost” isn’t immateriality; interfacing with it isn’t a problem, Johns has done that thousands of times. The hard bit, and the bit he’s after, is understanding it. The ghost is actually S
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. TRIP (PC, Mac) BY AXEL SHOKK Originally released in 2012 without any fanfare, first-person “artware” game TRIP got a second chance recently with its arrival on Steam—a chance that its creator