3ds

No! Please don’t take the weeds out of Animal Crossing

I’ve heard many lovers of Animal Crossing: New Leaf (2012) express a desire to go back and play some more. What’s stopping them? It’s the fear of what state their town will be in after the mayor disappeared for six months (or more). Animal Crossing’s infamous weeds are the personification of this gu

Conveni Dream tries to make management sympathetic

The dream starts small. It feels big, but in the grander scheme of life and business, it is small. You have a convenience store, and a small one at that—just a few shelves and one part-time helper. But maybe—just maybe—it can be something more. If you work hard, if you make the right choices, and if

Nintendo is interested in VR. Just not how you think.

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// In 1990, the word “Nintendo” was the generic trademark for videogames. A quarter-century later and Nintendo is now just one voice among many in a chorus that too often sounds like a single not

Take a look at Rollovski, the adorable Simogo game that never was

Recently made available for free over on their blog, Simogo’s Rollovski is adorable, clever, and unfortunately, only four levels long. The game, an unreleased prototype, stars a round, limbless detective of the same name, following him on his journey to infiltrate a strange hotel made up entirely of

Mario & Luigi Paper Jam Bros. folds in on itself

There’s something strange—maybe even broken—about fetishizing materiality in a digital world the way Mario & Luigi Paper Jam Bros does, though it’s not the first game to do this. I first noticed this in another Nintendo game from last year, Yoshi’s Wooly World, which trades on a contradiction. It’s