A closer look at the audio game console from 1980

Did you know there were such things as audio-only game consoles? We’re going way back to 1978 for the first of these, Mego’s 2XL Robot, which had you insert 8-track cassettes that told jokes, hosted quizzes, and gave you mathematical problems to solve. But that’s not what classic game enthusiast zad

Where’s Waldo? finally gets interactive in this videogame

Where’s Waldo? (1987) has stepped out of the past and into a super stylistic new game. Hidden Folks is the latest from game designer Adriaan de Jongh, in which you can relive the eyestrain of days past in a grown-up version of the classic find-the-character game. This new project comes in the wake o

Prepare for something new from Kentucky Route Zero soon

We really like Kentucky Route Zero. In fact, I’d go so far as to say it’s the Ideal Kill Screen Game: aesthetically surefooted, poetic, funny, surreal, and melancholy. (The other pole of this is, like, last year’s Bloodborne, or something.) So when designers Cardboard Computer tease more Kentucky Ro

Monument Valley’s illusory architecture could become a Lego set

Monument Valley (2014) and Lego. It just feels right, doesn’t it? Maybe it’s that the puzzle game’s isometric perspective gives us the privileged view of god games, in which we build and destroy. Or perhaps more simply it’s the attention the game draws towards it brightly colored geometric mazes, ea

Falling through 100 million stories in Gravity Rush: Remastered

Gravity Rush (2012) director Keiichiro Toyama didn’t choose horror, it chose him. His first game as director, Silent Hill (1999), was assigned to him by his bosses at Konami. A stranger to horror as well as a self-professed scaredy-cat, in order to find his feet Toyama turned away from schlock and g