A real-life table version of Atari’s Pong is on the way

Pong (1972) is such a simple game. Almost any person could draw it on a piece of paper if prompted. Two tall blocks, a smaller square, and a few lines—that’s Pong. That’s why recreating the classic arcade game in the real world requires a little more effort for it to stand out. And that’s exactly wh

Literature games and the future of book publishing

It was called “the end of days” for literature. Bold doomsaying letters across headlines predicted that with the financial crisis of 2007-2008, the era of books would meet its untimely end, and the larger publishing world would be rendered obsolete. But traditional books didn’t die—they simply fled

Here it is, the farting Daniel Radcliffe game that dreams are made of

When the flatulence-filled Swiss Army Man screened at the Sundance Film Festival, it was polarizing, to say the least. It even prompted a multitude of disgusted filmgoers to leave the theater, what Variety described as “could win the festival’s award for the most walk-outs.” The divisive Swiss Army

The prison of the videogame camera

Techniques such as lens flare or liquids splattered on the camera (usually blood) have become so commonplace in videogames that we no longer pay attention to them. This indifference is a bit disquieting. After all, with videogames, we play two roles at once: the character on the screen, and ourselve

PLLUG plays with light and dark to tease out your curiosity

Everything is enveloped with darkness. You are a creature that thrives on electricity. You fall into a strange underground world; separated from your loved ones, you must find a way to get back to the surface. This is the premise of the game PLLUG, created by carpetbones. With simple keyboard contro