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Bros in mourning
Remembering the true legacy of Gears of War.
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Remembering the true legacy of Gears of War.
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Humanity’s most common phobia, according to a plurality of strange websites that specialize in this topic, is arachnophobia. Fair enough. Creepy crawly spiders are hardly pleasant. But fear is contextual: Your biggest fear when home alone is rarely your biggest fear when at a public event. For resea
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Kill Screen is bringing games to the starving masses once again; make sure you come out to the Ace Hotel tomorrow night for the August edition of Playlist, our free public arcade. Local independent music label GODMODE will be DJing once again, and the bar will be stocked. This month, you can practic
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Play as a bunch of asshole teens who reenact the past half-century of scary movies.
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Hypnotizing new game will make you trippy, very trippy
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On a daily basis, Chatroulette is home to far scarier interactions than Realm Pictures’ zombie-themed “Real Life First Person Shooter,” but few—if any—are as endearing. The setup is familiar: A player is dropped into a gameworld and explores it through their avatar’s point of view. This world, it tu
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Trawl invokes the solitude of creativity and asks you to explore your own mind Discover the artifacts that make up your very being by diving into exploration game Trawl Uncover the treasures inside your mind with Trawl In the sea exploration Trawl, the treasure you uncover is your own creativity
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What do fighting games teach us about identity?
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Virtual reality, today, means Oculus Rift. Project Morpheus. Samsung Gear VR or HTC Vive. But say “virtual reality” just a decade ago, and the first thing that likely would’ve popped into people’s heads is Second Life. Second Life seems ahead of its time To those not active in its virtual world, Se
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This ghost story is a self-reflection on teen years and the fear of growing up.
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Say what you will about Dismaland, Banksy’s new theme park, but its tagline—“The UK’s most disappointing new visitor attraction”—might be the rare claim that the artist’s fans and detractors can agree about. Dismaland reimagines Disneyland as a rotting hellscape. Its perimeter walls and Magic Castl
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It’s the little things that makes Vane one of the most gorgeous looking games in development right now: the graceful twirl of leaves loosening from thin branches, clouds of dust that kick up behind a small, running figure, or the beating of a bird’s wings against the hot desert air. In games, beauty