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The NFL is awful. Here’s how Madden could help
The conflict of playing an NFL promotional tool.
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The conflict of playing an NFL promotional tool.
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Strange crops. Horror grass. The Wall. The names are bizarre enough alone, evocative of Roadside Picnic‘s hellish anomalies, but this isn’t the world of the Strugatsky brothers we’re talking about. It’s Rain World, the game that simultaneously has one of the cutest player characters and some of the
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Like watching Disney movies during a bad trip Can’t sleep, baby’ll eat me Who said cartoons are just for kids? Welcome to Disney’s Midnight Channel It’s like Zelda, but…I need an adult
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I watched the movie Jeanne Dielman, 23 Quai du Commerce, 1080 Bruxelles in a film class during college and it brought me to the brink of insanity. For those who are not familiar with the three-and-a-half-hour Belgian movie released in 1975, it predominantly consists of the mundane activities of a si
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Scale is a puzzle game with a straightforward elevator pitch: “You wield a device that can make any item any size.” This is a popular pitch. It earned the game $108,020 in funding from over 5,000 backers during its Kickstarter campaign. Steve Swink, Scale’s creator, subsequently created an alpha ver
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The Hitman movie feels like it was based on the back-cover description of one of the games.
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Some people like smiling at strangers and saying hello to passersby. Bless their souls, those creepily friendly weirdoes! I, as you may have guessed, am not one of those people. Nothing warms the cockles of my cold, dead heart quite like strangers giving me the “Fuck right off!” look. As such, Boom!
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The fiction and function of Arkane’s masterpiece.
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Hyper Light Drifter, like Rain World and a few others, seems like one of those games that exists only in shiny gifs on Twitter, so it comes as massively exciting news that Heart Machine’s mesmerizing action RPG finally has a release date. That’s right! Hyper Light Drifter comes out Spring 2016 and t
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File some junk mail for the devil in Unsolicited With Unsolicited, Papers, Please creator Lucas Pope turns his attention to corporate America Lucas Pope, creator of Papers, Please, turns his bureaucratic attention to junk mail
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Rocket League is a game that is concerned with a great many things, but verisimilitude is most definitely not one of them. To wit, here’s an excerpt from Psyonix president Dave Hagewood’s excellent interview with Gamasutra about the game’s jumping mechanics: Designing Rocket League‘s rocket-boosting
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It is easy to pine for the old web. The past is in the past, temporally shielded from our attempts to fetishize it and incapable of reaching through the screen to knock some sense into its eulogists. This is how the nostalgia-industrial complex, the one sector that will never take enough of a pause