Review
Let the plant-growing sim Viridi brighten up your desktop
The virtual pet gets slowed way, way down.
Review
The virtual pet gets slowed way, way down.
Announcement
EDIT: Keep an eye out for Play/Off in 2016. We have decided to postpone it until then in order to do the best job possible on this event series. Games have been inherently social for most of our history, from basketball to chess. Why should videogames be any different? In our new event series, broug
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Sharing is largely incidental to what has come to be known as the “sharing economy.” It is simply a solution to the larger problem of allocating resources. Let’s say you have a possession—it doesn’t have to be a car or a domicile. Let’s call it a widget. You use it some, but definitely not all of th
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Using a programming gun to solve environmental puzzles is one of those ideas that works great in theory more than it does in practice. That’s what Space Budgie discovered upon releasing the first alpha build of Glitchspace last year, at least. Yes, despite the positive reception from early critics a
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Even in board game form, games by Studio Oleomingus are simply mesmerizing. The team behind Somewhere, a surreal stealth game set in an alternate world version of colonial India, have started work on an unnamed historical project about running a Portugese colony in 17th century Goa. In a recent post
Article
Who are you in Everbody’s Gone to the Rapture?
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In the United States, we tend to get wrapped up in our own abhorrent capitalist practices because, well, we’re the best at it. But we forget that ruthless capitalism is a world-wide disease, infesting the planet with hypocrisy and Marxist nightmares. Tesco, a supermarket chain ranked as the 2nd larg
Article
We relate to each other through culture—until we can’t.
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I didn’t find the monster in The Howl, but I knew it was there: a looming silhouette out in the blinding white of the forest’s sparse horizon. I’d get a glimpse in the corner of my eye and ready my bow, but then the violent winds would start up, casting a layer of snowy fog to obscure my vision agai
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Some psychedelic implications of Super Mario World.
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Where, if anywhere, is the line between casually offensive videogames and transparently hateful videogames situated? How many white, male playable characters and tokenized female or minority NPCs does a game need before we declare that the whole enterprise is rotten? These questions come up with ala
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Sci-fi survival horror game SOMA wants to mess with your head in every way imaginable. Set in a remote underwater research facility doing some wacky shit with robots and artificial intelligence, the player must survive the aftermath of its collapse into chaos. While recalling visuals from BioShock‘s