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Cannibal western Bone Tomahawk is savage, essential Halloween viewing
The last road to hell.
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The last road to hell.
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Corporations are not your friends. Case in point: Lego recently refused to ship a bulk order to artist Ai Weiwei citing a longstanding policy of not directly providing pieces to those who seek to make political statements. Ai took to Instagram to declare: “Lego’s refusal to sell its product to the a
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You know when a horror game or trailer for a game pulls out the creepy little girl lullaby music, it’s a sure sign that shit’s about to get real—too real. 2Dark, the next project from creator of the classic Alone in the Dark series, Frédérick Raynal, knows his game is supposed to be a hokey, fun-sca
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Silent Hill’s such a screwed-up city even its buildings have issues.
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Did you know that there’s an entire platformer hidden beneath your desktop? Alright, it isn’t there right now. But if you go ahead and download Simon Milfred’s game Omni there will be. It brings a delightful twist to the windows that we use to peer into software and the internet on our PCs. The idea
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Why videogames are great for creepypasta.
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It wasn’t long ago that working in America was defined by a common image: people gathering around an office water cooler every morning to drink coffee and discuss the latest episode of shows like Dancing with the Stars (team Bindi, by the way). However, with 1 in 5 Americans now working from home th
Review
Kooky horror ends up not being very horrifying at all.
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An Interview is not all black—little pops of colour occasionally surface—but you could be forgiven for thinking that you’ve fallen into a world of blackness. And so you have. An Interview is Manos Agianniotakis’ interactive adaptation of Bryony Kimmings and Tim Grayburn’s play “Fake It ‘Til You Make
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According to Freud, one of the most traumatic events in a child’s early life can be watching his mother leave. Observing one child who, following his mother’s departure, would always joyfully fling his toys far away only to reel them back in and do it all over again, Freud deduced that this “game” w
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The first time I saw Museum of Simulation Technology was at the Experimental Gameplay Workshop at GDC in 2014. A forced perspective puzzler about using visual tricks to navigate a labyrinthine dreamworld, it’s one of those charmingly clever games that’s just delightful to watch, especially for a new
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P.T.’s greatest trick.