Cloning has been an issue near and dear to our hearts, specifically the difference between simply copying someone’s idea and making it better. Over at the Stanford Social Innovation Review, Daniel Ben-Horin frets over what he calls “innovation obession disorder” — that we are too focused on the nove
Graphic designer (and KS #0 contributor) Logan Walters wrote to us about a new project. For every 3DS title he buys, he takes a stab at redoing the covers. Clearly, most games are, um, labored in the product marketing dept. so Walters’ reduxes are palette-cleansing. See them all here.
Not that we needed anymore proof of the popularity of the iPhone, but new research continues the trend of us talking about the popularity of the iPhone. Piper Jaffray analyst Gene Munster issued this report: The results of the extensive survey of 5,600 U.S. high school students show that 34% of surv
Game designer and KS contributor Pippin Barr continues his war on orthodoxy with his newest title Pongs. Inspired by his experience playing Painstation (which he documented for us), Barr went on to create a variety of new permutations of Pong including Edutainment Pong (“What is the capital of Mauri
Artist Benjamin Grosser’s project “Variable Mirror” explores our relation to one of the most fundamental units of digital reality: the pixel. He explains: The pixel is the fundamental unit of digital imaging, a square representation of a single color. Pixels are always the same size, and always arra