Kill Screen, in conjunction with Pitchfork, is proud to announce the launch of Soundplay, an interactive program focused on the intersections of music, gaming, and technology. Kill Screen has commissioned some of our favorite independent game developers to create new, original games inspired by Pitc
A couple years ago, I was on a panel for the MacArthur Foundation on the future of games and schools. One of the big questions was how games would be integrating and I found the answer of “systems-based thinking” to be convincing. In large part, this philosophy teaches that creation and collaboratio
Haniya Rae at Guernica looks at the brushwork of an open-source artist named Kynd.Info. I couldn’t help but see Draw Something: Originally, Kynd wanted to mimic Adobe Photoshop brushes so that texture and shading could be emulated. Eventually, he wanted to make “good paintings” with these tools. He
On Friday, one of our writers, Michael Thomsen, posted a defense of the new trailer for Hitman: Absolution and a riposte to some of the ensuing dialogue around it. As a community, you responded with disappointment and disgust. While I want Kill Screen to be a place of provocation and debate, this wa
VIdeo Bennett Foddy, the creator of hyper-difficult “sports” games QWOP and GIRP, also has a second life. He’s a philosopher at Oxford. (Perhaps it’s the other way around and philosophy is hobby?). Anyway, the Atlantic has a lengthy interview with Foddy about the ethics of radical aging treatments t