Art student Drew Linne made a mock Guess Who? board with Nintendo characters. Too tough or too easy?
Video Steve Jobs hated buttons. I happen to like feedback on my devices. Tactus Technology may have a middle ground. I’m skeptical but a fascinating thought experiment regardless. While touchscreens provide a versatile user experience, they provide no tactile experience for consumers. Vibration hapt
Benjamin Jackson earlier this year explored the roots of social games like FarmVille in the behaviorialism of B.F. Skinner, questioning their core ethical principles: Many people defend FarmVille as a harmless distraction, arguing that the thousands of hours spent playing the game would still have b
The Week reports on the future of running. All I could think of is the drones from BioShock 2. For those who lack a human partner, researchers Floyd Mueller and Eberhard Grather, of the Exertion Games Lab at the Royal Melbourne Institute of Technology in Australia, have developed “Joggobot,” a quad-
Free-to-play games are all the rage. Dmitri Leonov offers a tri-fold theory on what actually makes sense in the freemium model: The Evernote-like Paywall: The way the product is designed, a significant portion of the users will inevitably cross the paywall. The longer you use the product, the more v