IGF entrants are trickling out over the web; you can start the hype machine ‘a-rolling. (Hype machines have wheels btw.) Anyway, Apparatus is a new platformer tjat pulls from the high art of Scandinavian attic design. You’re a jumble of cubes that falls apart and reassembles at your command. Accordi
Last month, I travelled to Redmond to visit the offices of Turn 10, the home of the Forza franchise. I’ve never been a big racing games fan (outside of karts, of course), but much like sports games, I’m interested in the design challenges involved in making games like those. With racing games, espec
Last week, we announced the launch of our Kill Screen show with the Creators Project, a partnership of Vice and Intel. We looked at the cinematic realism of Crysis 3 and why games are now including “crap” like lens flare to make titles look more like film. This week, we travel to offices of Harmonix
Scott Jon Siegel made the rounds of the social games bubble at Zynga and Playdom, so he’s no stranger to some strange or terrible ideas. Over the weekend, he started the Bad Games tumblr in an attempt to design the worst games ever. “I’d rather make bad games now than good games eventuall,” he expla
Earlier this year, the fine organizers at Portland’s XOXO Festival asked me to interview Ron Carmel, principal of the Indie Fund and co-creator of World of Goo. Ron was a lovely intervieweee and the piece above is a great overview/origin story from start to finish of a successful indie title. We tal