Thatgamecompany founder Jenova Chen has moved millions through his vision of games with feeling and popular titles like Flower and Journey. But as he embarks on a new adventure as a solely independent creator, can he continue to make the novel titles that earned his studio fame? We talk to Chen abou
In the east side of Paris, in the 20th arrondissement known as Ménilmontant, there is a the largest cemetary in the city. It is called Père Lachaise and to be buried there is to share an eternal home with some of the greatest men and women of culture and politics in human history. Composer Frédéric
In 1943, psychologist Abraham Maslow created a system to figure out an age old question: what do people want? He called it his “Hierarchy of Needs” and it ranged from the basic physiological desires such as food and water at the bottom to the heady realm of self-actualization at the top. You’ve prob
Unbenownst to most players, the user interface of Dead Space 3 is a paragon of design. Deceptively simple but informationally rich, the horror survival gives you everything you need to live for as long as you can. We take a close look at Dino Ignacio, the man behind Dead Space‘s simple and elegant i