Jamin Warren
538 postsJamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
Appartus demo mixes art school mannequins with Capri-Sun kids
IGF entrants are trickling out over the web; you can start the hype machine ‘a-rolling. (Hype machines have wheels btw.) Anyway, Apparatus is a new platformer tjat pulls from the high art of Scandinavian attic design. You’re a jumble of cubes that falls apart and reassembles at your command. Accordi
Episode 3 of Kill Screen explains why cars in Forza are just big wind instruments
Last month, I travelled to Redmond to visit the offices of Turn 10, the home of the Forza franchise. I’ve never been a big racing games fan (outside of karts, of course), but much like sports games, I’m interested in the design challenges involved in making games like those. With racing games, espec
Episode 2 of Kill Screen video series delves into body movement & gender politics of Dance Central 3
Last week, we announced the launch of our Kill Screen show with the Creators Project, a partnership of Vice and Intel. We looked at the cinematic realism of Crysis 3 and why games are now including “crap” like lens flare to make titles look more like film. This week, we travel to offices of Harmonix
What is the worst game you could ever design? Popcap designer has some ideas.
Scott Jon Siegel made the rounds of the social games bubble at Zynga and Playdom, so he’s no stranger to some strange or terrible ideas. Over the weekend, he started the Bad Games tumblr in an attempt to design the worst games ever. “I’d rather make bad games now than good games eventuall,” he expla
World of Goo co-creator Ron Carmel on indie success, patent infringers, and "saving gamemakers from publishers."
Earlier this year, the fine organizers at Portland’s XOXO Festival asked me to interview Ron Carmel, principal of the Indie Fund and co-creator of World of Goo. Ron was a lovely intervieweee and the piece above is a great overview/origin story from start to finish of a successful indie title. We tal
MoMA acquires 14 games to permanent collection. Here’s how Kill Screen helped!
When we started Kill Screen a couple years ago, I used to feverishly check our order queue as the first crop of customers began to file into our web store to order print copies of issue zero. (Still available in ebook form!) It was a daily ritual for me, the way one might check on an herb garden or
Kill Screen announces new video series, takes a closer look at the visuals of Crysis 3
We have some exciting news to share! For the past two months, I’ve been traveling around the country (plus one trip to Germany) visiting video game studios for a new project. Today we can announce it — in partnership with the Creators Project, Vice, and Intel, we’ve launched a five-video series that
