Our favorite tweet from the Super Bowl power outage
It seems so obvious in retrospect.
Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
It seems so obvious in retrospect.
The first time I played Dead Space, I couldn’t sleep. I saw Necromorphs crawling on the ceiling above my bed and had to leave a night light on for safety and sanity. The rest of my play sessions were in the middle of the day, where those things couldn’t find me. My terror stemmed from some ineffable
Every child of the Nintendo era was amazed at the wonders of the light gun. You had this plastic weapon; you pointed it at the screen; there was a flash; ducks/people died. “Any sufficiently advanced technology is indistinguishable from magic,” Isaac Clarke said. And magic the light gun was indeed.
Josh Nimoy spent a half year writing software art that became part of Tron: Legacy. He’s since posted a rundown of his process and his work. It’s total eye candy and for the code artists out there, a total sneak peek at the process of one of the most talented creators out there. There was one sectio