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Do DayZ and permadeath teach us how to face death?
Our latest episode of PBS Game/Show looks at how permadeath might be the key to understanding death in our real lives.
Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
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Our latest episode of PBS Game/Show looks at how permadeath might be the key to understanding death in our real lives.
Interview
Those who play games often complain about poor or lack of story in the titles they consume. But Ubisoft lead writer Corey May wants to change our perception entirely. The writer on the Assassin’s Creed franchise, May will be speaking at The Future of Story-Telling conference next month. We caught up
Article
This week’s episode asks a timeless question of we love to run people over with digital cars.
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It’s called Game/Show. Somehow that wasn’t taken.
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Lead writer Pierre Shorette explains why The Wolf Among Us is about building just one scene at a time
Article
A meditation on E3.
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It’s all over.
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Riley the dog makes an entrance as we make an exit.
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In day two, we spend some good time in Sony booth.
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Our picks from the first day of annual videogame mecca E3
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Sony’s made up its mind. Microsoft needs to stop dancing.
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What can our off-screen lives teach us about our on-screen ones?