Jamin Warren

Jamin Warren

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.

Occupy Wall Street needs a Bowser Revolution.

It’s that time of year again! Occupy Wall Street is back and over 300 protestors were ousted from an attempt to take Union Square Park. As a refresher, OWS was the loose, decentralized organization that claimed Zuccotti Park in lower Manhattan for several months, sparking protests around the world.

I Like Dying a Lot

If the skills we learn in games don’t matter, why are they so unforgiving? NYU professor Jesper Juul and Jamin Warren talk about why we can’t hide from failure in games.

A cartoonist’s take on the Legend of Zelda and a horse named Ian.

KS contributor and British cartoonist Louis Roskosch has a new graphic novel out entitled Leeroy and Popo. Leeroy is an an unemployed bear and spends his days smoking weed with dino pal Popo. (You had me at unemployed bear): In Leeroy and Popo, we join the dilatory duo as they overcome obstacles as

Are pixels passé?

At SXSWi last week, a comment from Ben Terret, head of design for the UK Government Digital Service, had particularly resonance for us gameplaying folks. The panel was titled “The New Aesthetic: Seeing Like Digital Devices” and walked through the myriad of ways that our understanding of modern reali

A velociraptor and a kitten walk into a bar….and a card game ensues.

One of our new favorite Kickstarters is for the audaciously delicious Velociraptor! Cannibalism! some Philadelphia-based board game makers: Velociraptor! Cannibalism! is a card game of survival, mutation, and the occasional volcano. Based on a crude understanding of natural selection,Velocipator! Ca

Do mobile games need better fonts?

Over at Buzzfeed, John Herman notes that the introduction of new retina displays for the iPad is giving mobile app designers pause about a previously overlooked design element: fonts. He points to the app Readability’s licensing of fonts from Hoefler & Frere-Jones, one of the most establish foundrie

Play of the Day: Your social network — now as a living, pulsating organism.

Ok, so maybe this isn’t a game per se, but after taking a peek at Bloom’s Biologic at SXSWi this year, I thought it’d merit a mention. In a panel on “The Contemplative Power of Play” featuring ngmoco’s Justin Hall and thatgamecompany’s Robin Hunicke, Ben Ceverny discussed how games can help as get a

Want to know why game publishers don’t like taking risks? Ask John Carter.

As a fan of games, you probably wonder “Why don’t big publishers like to take risks with new properties?” A look at this year’s titles certainly bears that out — Halo 4, Borderlands 2, Diablo III. These are all retreads of reliable winners, but there’s nothing new on the horizon. At this year’s DICE

First Watson conquered Jeopardy. Now Dr. Fill is out to kill crosswords.

Is nothing sacred? We all witnessed mankind’s defeat to the device known as Watson on our beloved Jeopardy!. Then there was Deep Blue’s crushing blow to chessmaster Garry Kasparov’s spirits. Now there’s Dr. Fill, according to the NY Times. Created by an AI guru and Oxford Ph.D holder, Dr. Fill can c

Is there value in replaying games that you’ve finished?

Author Helen DeWitt was asked by a journalist about books that she’s re-read during her lifespan. What ensued was a 5000 word list of her favorites — but more notably, she outlines how that book had changed from her initial read to her subsequent re-read (or rerereread as it were). She explains: Rer

It’s Disappointing to Go Alone

The critically championed Journey can be taken together or solo. Either way, it’s arguably an interpersonal desert, due to creative decisions that leave little to the imagination. Here’s why.

Want to know under what conditions your console was made? Good luck.

Since Apple recently agreed to let independent auditors into their suppliers’ factories, Buzzfeed editor Matt Buchanan decided to ask some other tech companies if they’d do the same. He received no response from Sony but Microsoft was a bit more forthcoming, though they wouldn’t be taking the same l

Does the way we type words affect the way we perceive them?

For those who’ve toyed with the difficulty of games like Spelltower or QWOP, we know our relationship to our keyboards can be challenging. Over at Wired, Dave Mosher points to a new study that suggests that where words are may have effects on how we think of them.  To be more precise, a new study fr

Sorry Nintendo! Pink may not exist.

Leave it up to Radiolab to ruin everything. In a blog post, Robert Krulwich pointed out something that’s old news to scientists. The color we know as pink is just a combo of two existing colors, red and violet, and as such does not actually exist on the rainbow. Bummer. he goes on: I know, of course

The lost game designs of the TRS-80 feature a toliet paper tower-defense game

In 1977, Tandy released a desktop computer called the TRS-80 which quickly became a hit with hobbyists and tinkerers. One of those was Jim McGinley who gave perhaps one of my favorite talks of GDC this year so far about the “lost” game designs of the TRS-80. What’s fascinating is how well some of th