Jamin Warren

Jamin Warren

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.

Eddo Stern: Experimentation is valuable

Eddo Stern, a pioneering game artist and Founding Director of the UCLA Game Lab, discusses the interplay between art and game design, his ongoing project Vietnam Romance, and the importance of experimentation in his creative practice.

A peek inside UCLA’s Game Lab

The UCLA Game Lab fosters innovation in game design and interactive art, encouraging students to push boundaries and explore new forms of expression through gaming.

Creating in real-time with Dalena Tran

Dalena Tran, a multidisciplinary artist, explores the intersection of film, interactivity, and digital media, pushing the boundaries of perception and expression through innovative techniques and technologies.

A.M. Darke: Games interrogate and explore power dynamics

Critical game-maker A.M. Darke examines the intersection of power, race, and interactive media through projects like 'Ye or Nay?' and the Open Source Afro Hair Library, challenging conventional gaming narratives while fostering meaningful dialogue about representation.

Lauren Eckert: Between craft and computer

Artist Lauren Eckert bridges the physical and digital worlds through her innovative metalwork and jewelry designs, drawing inspiration from video games, religious art, and science fiction to create pieces that transcend traditional craftsmanship.

Sam and Andy Rolfes put the life in livesteam

Sam and Andy sat down with us to speak about their 3D modeling software from childhood, why improv comedy is seminal for their practice, and the game they’re designing—fingers crossed, the first of many.

Yasmin Elayat believes art drives innovation

Yasmin Elayat tells us about how working in a museum space led her to spatial and volumetric filmmaking, demystifying the role of creative technologist, and what it’s like to run a tech company fueled by creativity—one that continually redefines itself alongside its community.

Nicole He on talking to computers

We speak with Nicole about what distinguishes the industry of video games and that of creative technology, the particularities of one’s voice as a method to activate technology, and how behind every digital project is a living, breathing human.

The Stanley Parable’s Davey Wreden on breaking the fourth wall

Davey Wreden flipped the post-modern switch with a fourth-wall breaking effort that evoked Cervantes and his favorite director Charlie Kaufman. We talked to Wreden about his design process, why games need an emotional core, and why film school isn’t for everybody.

Zach Gage: Dreaming of systems

Artist Zach Gage moves fluidly between gallery installations, mobile games, and conceptual art, exploring how interactive systems shape human behavior and experience.