So PAX East is this weekend in Boston. We’ll be there selling mags, tees, and other goodies. Come say hello! We’ll be at the Kickstarter Pavillion.
Al Lowe, the creator of the pervy classic Leisure Suit Larry, has taken the lounge lizard’s hunt to Kickstarter. With a $500,000 ask, Lowe is ending a self-imposed hiatus and frankly, the news isn’t surprising to us! We interviewed Lowe for the Intimacy Issue where he outlined some of the travails f
Video Designed two years ago at the Global Game Jam in Sydney, GNILLEY is game where you tell — at everything. Perhaps developers for the Kinect should take notice. There are a lot of angry people in this world that demand absolution. Developer Glen Forrester is raising money on his Kickstarter to m
The Kaiser Family Foundation released a report titled Generation M2 on the media consumption habits of those 8 to 18-year-olds. The study outlines how kids spend more than 50 hours a week and much of that time is spent on multiple devices in what they are calling “media muti-tasking.” What surprised
Video Call 911. [via Simon]
Video In case you missed this over the weekend, Google took the cake for April Fools’ Day by launching Google Maps for the NES. (We’re still partial to our joke, but hey, we’re not #1 in Internet search….yet)
Italian artist Esther Stocker’s mind-bending installations play with the reality of space and frankly remind me a lot of Portal 2‘s deconstructing environments. See more of her work here. [via Pulmonaire]
Oh that’s where those were! Jordan Mechner, creator of Prince of Persia, recently stumbled upon an amazing cache of goodies via his father: The carton arrived yesterday. My jaw dropped when I saw what was inside. No, I don’t mean the stacks of Spanish Drosoft versions of POP and Karateka (though tho
Author of How Soon is Now?: The Madmen and Mavericks who made Independent Music 1975-2005 Richard King outlines his argument that labels like Factory Records shaped the sound and business of music for the decades after their heyday. He surmises: What differentiated Mute, Factory, Rough Trade and the
Video Ever wonder what it would be like to fall in love with the “God Particle“? Michael Falk may have the answer in his new iOS title Ms. Particle Man. The gameplay is somewhere between VVVVVV, Pac-Man, and Defender. The concept, of course, should appeal to the particle accelerator in all of us. Ge
Like my most children, I remember the day when one of my classmates bought an NES with Super Mario Bros. in tow. It’s a pop culture milestone, but Frank Cifaldi opens up a rabbit hole that I didn’t even know existed. We know the dates of many historical events, but do we know exactly when Super Mari
Last night I plopped down in front of my television, popped on my Xbox, and used the video player to stream from my computer via a program called Vuze. This isn’t the first time; in fact, this is quite a common occurence as so much of my game-playing has transitioned to my iPad, 3DS, and, now, PlayS
Video We mentioned performance artist Chris Burden’s new installation Metropolis II, now showing at the Los Angeles County Museum of Art, once before, but we just discovered this video, directed by Henry Joost & Ariel Schulman, that walks us through the work. Per LACMA’s description: Metropolis II
Shay Pierce was a developer at OMGPOP, creator of the immensely popular Draw Something, and was faced with a dilemma. Now that Zynga had acquired his company, should he join the mothership or stay behind? It was Tuesday night. News of the acquisition had been relayed to me only hours before. On Mond
Daniel Johnston, Texas indie muse and king of the hand-drawn album cover, has released a new iPad app called Space Ducks to coincide with the release of his new graphic novel. It is, of course, “intergalactic saga of epic proportions that will make you rethink life, death, existence, and your place
Debates about game clones have been all the rage lately, covered in these pages as well as the NYT, but one author has a rousing defense of stealing other people’s ideas. Author Austin Kleon’s new book Steal Like An Artist: 10 Things Nobody Told About Being Creative makes the argument that stealing
Simon Denny. Those who don’t change will be switched off. 2012. We here at Kill Screen are obviously obsessed with screens and London’s Institute for Contemporary Arts is as well. Their upcoming exhibition Remote Control caught our eye and artist’s interaction with the medium of TV certainly has ra
One of the arguments for the existence of games is that they often show you who people really even if language can’t. In a move similar to the Christmas Truce soccer games of World War I, four Western journalists decided to play a game of paintball with members of the Lebanese Muslim military and po
In an interview with NPR last week, Jason Segel outlined the process for turing The Muppets into a reality. Along with director Nicholas Stoller, Segel had earned a reputation on screen as an student in the Judd Apatow school of film-making: a healthy respect for the power of raunchiness. But when t
OMGPOP, the NYC-based maker of popular iOS title Draw Something who was recently acquired by Zynga, has their sights set on Shaolin. Their new game Streets for Facebook recruits the fury of the Wu-Tang Clan for what looks to be a FarmVille-esque experience. CEO Dan Porter told Business Insider, “Thi
Video While many survival horror games rely on mood and frightening visuals to terrify players, perhaps gamemakers should be looking at the work of filmmakers Chris Kentis and Laura Lau instead. Their shark thriller Open Water was an extensive exercise in patience in the Hitchcockian manner and thei
Video While the Portal gun is still at least three Apple press conferences away, two MIT physicists are bringing us the next best thing: seeing around corners with lasers. Ramesh Raskar and Andreas Velten are the researchers with the breakthrough as LiveScience explains: They fired a laser through t
Video I will certainly be watching the beginning of season 5 of AMC’s period piece Mad Men on Sunday. But in the interim, a Choose Your Own Adventure game from the Fine Brothers should tide you over. And much like the original CYOA games, apocalypse looms around ever corner. My fate involved incitin
Simon Flesser of Simogo, the design, music, and creative end of the duo behind a KS favorite Beat Sneak Bandit, shared some of the early sketches of the game. BSB relies exclusively on moving the Bandit on 4/4 rhythms throughout the level and the dribblings give some inspiration behind its Saul Bass
Those hours spent along building games or playing them in your basement? They may not be so bad. Videogames have always received a bad wrap for being antisocial, but in a new essay echoing Jonathan Rauch’s famous 2003 defense of introverts from the Atlantic, Vanessa Quirk argues that being and buil