Jamin Warren

Jamin Warren

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.

Is the iPhone having its Game Boy moment? 1/3 of high school students own one.

Not that we needed anymore proof of the popularity of the iPhone, but new research continues the trend of us talking about the popularity of the iPhone. Piper Jaffray analyst Gene Munster issued this report: The results of the extensive survey of 5,600 U.S. high school students show that 34% of surv

Minecraft fans build Walt Disney World from scratch…with working rides.

Video I’m normally loathe to post new Minecraft projects (“Hey, we built Ford’s Theatre….in Minecraft!) but sometimes a project comes along that makes you rethink that policy.  Behold the Magic Kingdom in block form. No work if you have to park in an adjacent town and walk over. TheRealDuckie explai

New word iOS game Letterbox summons the best of Boggle and Jenga.

While developers Shock Panda totally jacked Zach Gage’s UI from SpellTower, their Letterbox is a novel permutation on the word game. You’re handed a 10×10 cube that you must deconstruct through THE POWER OF WORDS. But seriously, stringing together letters removes blocks which then makes the interior

Will game designers face the same mania that cursed poets and writers?

For decades, the brooding creativity of poets and writers has run hand in hand with mania and depression. As David Dobbs points out in a reading of Jonah Lehrer’s Imagine, prominient British novelists and poets faced psychological illness: Nearly 40 percent of the successful creative people [researc

Don’t Play With Your Food

How different is writing about games from writing about food or music? We talk to New York food critic Adam Platt and former Pitchfork EIC Scott Plagenhoef about dealing with the internet and what it means to be a critic.

How do games fit into the "New Aesthetic"?

At SXSWi this year, I attended a panel titled “The New Aesthetic: Seeing Like Digital Devices” that featured Aaron Cope of Stamen Design,  Ben Terrett of the UK Government Digital Service design dept., James Bridle and Russell Davies of Really Interesting Group, and Joanne McNeill of Rhizome. The id

Here are four things the NYT "stupid games" story got right.

I’ve had a million people send me Sam Anderson’s NYT Mag cover story from this weekend on the allure of “stupid games.” Let’s be clear: I’m not particularly happy that a medium that I love appearing on the cover of one of the world’s most respected and powerful news institutions being referred to as

Play of the Day: Maps TD is Tower Defense + Google Maps. That is all.

Not much to explain here. Duncan Barclay designed this mashup of two life obsessions as seamlessly as mac n’ cheese. For Tower Defense fanatics in need of nostalgic realism, Maps TD is right up your alley. (Not to mention it makes good use of Google’s April Fools 8-bit Maps joke.) Defend the Eiffel

How one designer is turning the e-waste of landfills into children’s toys.

Upset by the electronic waste he saw in Phenom Penh, Dhairya Dand was inspired to launch a line of toys built from those abandoned laptops, cell phones, and other digital detritus that is generally considered useless. He calls the project “Thinker Toys“: To begin with I made four of these toys, each

The next Harmonix game involve this two-player pump organ.

Video Tauba Auerbach and Cameron Mesirow (aka Glasser) created this beast of a pump organ with the intent that no one should play music alone. We think it should feature prominent in a future Rock Band: The instrument cannot be played alone. Each player has a keyboard with alternating notes of a fou

A 3D Kinect-enabled sound sculpture turns a dancer’s motion into sand.

Video Daniel Franke & Cedric Kiefer produced this amazing sound sculpture to visualize a dancer’s movements with the use of a Kinect: The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a d

Are games missing their "middle class"?

Is core gaming on the ropes? Jeff Grubb at VentureBeat thinks so in a long essay on the decline of traditional gaming categories. He points the ups and downs of THQ’s uDraw package, a Wacom-like drawing tablet for the Wii. After initial success, THQ doubled down to try and port the tablet to the Xbo

Do videogames even need stories? Do we need stories at all?

Spurred to action by The Corrections author Jonathan Franzen, Tim Clark takes a stab in the New York Review of Books at unravelling the idea that we need stories as Franzen maintains. Clark shoots for the self and argues that stories bring out a greater understanding of our own identities by locatin