Jamin Warren

Jamin Warren

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.

Environmental Artist

Motorbiking in Trials Evolution isn’t about speed, flips, or flails. It’s an exercise in meditation on landscapes.

What now Nintendo? Japanese giant charts first loss in half a century.

Womp womp. Nintendo posted its first loss as a public company in 50 years as competitors, specifically Android and iOS, have chipped away at their market. Despite building a base of more than 151 million DS users, other handheld devices have bridged the gap. The most telling note comes from an analy

Plants vs. Plants

In PopCap’s tower defense game, lively plants defeat a zombie horde. We asked a horticulture expert how real plants grapple with nature in uncannily similar ways.

Does our culture need better monsters?

Desiree Brown sat down with author Brian McGreevy to talk about his new novel Hemlock Grove, a modern twist on the vampire and werewolf genre. What ensues is a rather strange conversation about the nature of fear and the modern occult, but he does offer a twist on what a monster or a villain could o

Classic Calvino

When in doubt, look to Italo Calvino’s systematic writings about literature and the imagination. We use one of his essays to speculate on the creation of a gaming canon.

There’s reason why we don’t remember our earliest game-playing experiences.

Way back in issue 3, we explored what games infants play when they play games in our piece “The Young and the Scoreless.” Ryan Bradley examined the world of electronic games through the lens of three-year-old Jackson who’s been working out some life issues through iPad games: Play can be serious bus

Teaching physics with the help of Angry Birds Space.

Rhett Allain is an Associate Professor of Physics at Southeastern Louisiana University and his is obsessed with Angry Birds Space. (So are we.) Part of series of posts exploring gravitational physics, he’s updated his previous model that suggested  “the gravitational force was constant and there was

What does the art from patents of videogames look like? It isn’t pretty.

One of my favorite new blogs is as simple as it sounds: Context-Free Patent Art. It’s a collection of images pulled from the US Patent Office’s archive documenting potential “new” advances in technology. But patents also feature diagrams to describe said work and the results are often delightfully c

Nintendo teams up with Louvre to use the 3DS to augment the museum experience.

Exciting news from the Louvre, one of the greatest art museums in the world. To enhance the museum experience, visitors can now use 3DS devices to listen to more than 700 recordings about the works there (although that’s a tiny portion of the more than 35,000 in the museum’s collection. The Japan Ti

Forget innovation. It’s replication that really matters.

Cloning has been an issue near and dear to our hearts, specifically the difference between simply copying someone’s idea and making it better. Over at the Stanford Social Innovation Review, Daniel Ben-Horin frets over what he calls “innovation obession disorder” — that we are too focused on the nove