Jamin Warren

Jamin Warren

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.

New touch-button technology turns screen buttons into raised ones.

Video Steve Jobs hated buttons. I happen to like feedback on my devices. Tactus Technology may have a middle ground. I’m skeptical but a fascinating thought experiment regardless. While touchscreens provide a versatile user experience, they provide no tactile experience for consumers. Vibration hapt

Say hello Joggobot. You will never run alone.

The Week reports on the future of running. All I could think of is the drones from BioShock 2. For those who lack a human partner, researchers Floyd Mueller and Eberhard Grather, of the Exertion Games Lab at the Royal Melbourne Institute of Technology in Australia, have developed “Joggobot,” a quad-

Are free-to-play games a fool’s errand?

Free-to-play games are all the rage. Dmitri Leonov offers a tri-fold theory on what actually makes sense in the freemium model: The Evernote-like Paywall: The way the product is designed, a significant portion of the users will inevitably cross the paywall. The longer you use the product, the more v

A disaster planner’s guide to naming your spaceship. (Normandy is out.)

Slate advises on the right and wrong ways to name your galactic vessel. (Icarus is a terrible one): Otherwise, if you’re taking on a mission of vital or, let’s say, hubristic scale, the names of Greek tragic figures should generally be avoided. Bellerophon, for example. Sure, he was pretty mighty, a

Want to win at Battleship everytime? Yes?

Nick Berry spent ten years at Microsoft’s Casual Games division, and now is the president of DataGenetics, a data mining company based in Seattle. But in his spare time, he decodes the mysteries of board games like Battleship. Although the film adaptation had a lackluster opening this weekend, that

Science fiction legend and space dreamer Ray Bradbury dies at 91.

A sad loss and a man who certainly inspired a generation of game designers. NYT  describes Bradbury as a shrewd popularizer of science-fiction: Mr. Bradbury was hardly the first writer to represent science and technology as a mixed bag of blessings and abominations. The advent of the atomic bomb in

So what is the etiquette around playing iPad games on the subway?

Brian Lam explores the proper manners around a wide variety of digital activities including using your phone on first dates, running with your phone, and, of course, our favorite, using your tablet public transportation: This isn’t etiquette so much as fear mongering: Grip your tablet tight and be a

In defense of the anti-social — from game designers to tech entrepreneurs.

The Economist praises misfits for their eccentricities. From quants to hackers to Jobsian acolytes, all hail the Disorganization Man: Wired magazine once called it “the Geek Syndrome”. Speaking of internet firms founded in the past decade, Peter Thiel, an early Facebook investor, told the New Yorker

Do immersive videogames discourage creativity?

E3 is this week. You probably noticed. Videogame makers are rushing to capture more and more of your attention. But maybe that’s not such a good thing. One of my fave science writers Jonah Lehrer has a defense of day-dreaming in the New Yorker, looking at several studies that about the benefits of l

Kids should be making things like games and robots, not taking tests.

A couple years ago, I was on a panel for the MacArthur Foundation on the future of games and schools. One of the big questions was how games would be integrating and I found the answer of “systems-based thinking” to be convincing. In large part, this philosophy teaches that creation and collaboratio

An Apology

On Friday, one of our writers, Michael Thomsen, posted a defense of the new trailer for Hitman: Absolution and a riposte to some of the ensuing dialogue around it. As a community, you responded with disappointment and disgust. While I want Kill Screen to be a place of provocation and debate, this wa

PAUSE: Look at this $%^%$& Q*Bert children’s book.

In the early 80s, Parker Brothers published a series of books on their arcade properties including our favorite foul-mouthed androgyne Q*Bert. It was one of many spin-offs from that time period that included frisbees, sleeping bags, and so on.  [via OTL Gaming]

Are independent game designers really all that "independent"?

Video Last week, I attended a early screening of Indie Game: The Movie (which I have the privilege to be in!). The film is playing all week at the IFC Center and around the country and is a testament to the awakening of independent game development. HBO picked up the film to convert into a dramatic