Jamin Warren

Jamin Warren

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.

Recurse merges Twister, Keep Away, and the front camera on your iPad

Matt Parker, former Eyebeam fellow and NYC game designer extraordinaire, has just released Recurse, one of the first game’s I’ve ever seen to use the front camera on the iPad. The object is simple — keep your body with the green blocks and avoid the red ones. Simple to play and lightly calesthenic,

LEPOS is at it again with another street art videogame clip.

KS fave Diego Bergia has a new project called The Primary Invasion and took a run at recreating the Street Fighter 2 car destruction bonus level. Bergia’s a big fan of games and put together an amazing LEPOS exhibition with a fake Neo Geo arcade cabinet.

We’re hiring a new Managing Editor.

For the past two years, Ryan Kuo has been our wonderful managing editor. Before that, he helped us put issue 1 to bed way back when. Now, he’s headed to MIT to pursue a Master of Science in Art, Culture and Technology. We wish him well and he’ll be posting a farewell note later. But in the interim,

On modern travel as consumption and its digital opposite.

Amherst professor Ilan Stavans laments the state of modern tourism, fearing that we’re missing the point. Modern tourism does not promise transformation but rather the possibility of leaving home and coming back without any significant change or challenge. Tourists may enjoy the visit only because i

Why racing your ghost in marathons (or Mario Kart) actually works.

Josh Hutchinson’s wonderful piece at the Walrus outlines the limits of brain science and how tweaking our internal motivation systems can push our bodies to amazing things. It also featured this little nugget on how racing an avatar of a past successful performance can spur an even more successful n

Bribery, porn and spam dot the road to mobile app success.

Ryan Tate at Wired dives into the seedy world of, um, apps. Getting to the top requires a bit of moral ambiguity and he outlines the many ways that app creators are artificially manufacturing buzz. Games, of course, are front and center. Buying users. Let’s say you’re playing a game on your Android

Streets of Chicago become a giant Monopoly board.

Anonymous artists by the name of “Bored” are taking the streets of Chicago one dice roll at a time. They’ve painted various sidewalk blocks that lovely hue known as Monopoly and even created houses and hotels in the process. Perhaps its tribute to the game’s inventor, Elizabeth Magie, who created Th

Can avatars help socially-awkward students adjust?

Too much Freaks and Geeks on the mind this AM. A new program helps kids interact via avatars: The simulation, designed for children ages 8 to 12, allows clinicians to play the roles of the avatars while the children sit at a computer in a different room and respond to situations they encounter routi

Johannesburg gets its first indie game and music festival.

I connected with A MAZE festival organizer Thorsten S. Wiedemann about a year ago in Berlin when he told me about his forthcoming plans to bring an indie game festival to South Africa’s largest city. It’s finally happening.: From August 28th to September 2nd 2012 the A MAZE. Interact Festival will b

NYC’s Eyebeam Art + Technology Center seeks expansion.

Chelsea’s Eyebeam gallery has been home to some of our favorite digital projects and some of our favorite game designers. Matt Parker, who organized our SF party earlier this year was a fellow as was Kaho Abe, who we featured in Issue 2. Now they’re looking for help to build out their space: The rec

If you want a primer on indie games, now’s the time.

The fifth iteration of the Humble Indie Bundle has added Super Meat Boy and Braid to its already stacked roster of Limbo, Psychonauts, and Bastion. Got a friend who needs an intro to games? Now’s a good time to be a pal.

Want to close the gender gap in tech? Make girls play more videogames.

Dana Goldstein ties high-paying jobs in tech to young girls playing more games. The effects of this gender gap reach far beyond whether women are building video games or coding Web apps alongside men (and making technology female-friendly—remember the Siri/abortion flap? Or the more recent dust-up o

Why the death of the Hollywood Western augurs the end of modern shooters.

At Brainy Gamer, Michael Abbott turns to film to predict what the spate of samey shooters means for modern games. He looks to the demise of Westerns despite their widespread popularity in the 50s: Westerns began to disappear in the late 1960s for reasons relevant to modern game developers: 1) Genre