Zack Kotzer

Horror comedy in videogames isn’t given enough credit

He recently passed away, but in his 90 years on earth Herschell Gordon Lewis claims that he had been approached on two occasions to direct a snuff film. The idea didn’t amuse him. During an interview with Alexandra West from Diabolique Magazine, he said such a thing wasn’t “worthy of a thought.” “I

Thoth isn’t here to make friends

Thoth works on certain illusions. A static screenshot would make you think this twin-stick shooter is more in line with Jeppe Carlsen’s previous game—the rhythm-based, minimalist platformer 140 (2013)—or that your dot in Thoth is kettled in against mean squares that look like descendants to Geometry

The Last Guardian’s development cycle now overlaps the Obama administration

Three yards from the finish line, The Last Guardian has been delayed again. Put down your torch—it’s still within grasp. Just a bump from the end of October to the beginning of December, an amount of time that seems so puny at this point it barely feels worth getting upset about. It just means that

Apple and Nintendo sitting in a tree …

While the iPhone 7 was the star birthday boy of Apple’s keynote yesterday, there was a shocking amount of news from a once-rival company, Nintendo. To the amazement of everyone tuning in, there was apparently a Snorlax on stage, as seen during the demonstration of Pokemon Go on the Apple Watch. Thos

Obduction is not to be missed

Obduction, despite how cosmic the word sounds, does not refer to flying saucers. More terrestrial than extraterrestrial, obduction means when one oceanic tectonic plate heaves up and laps over a continental plate. One world eclipsing another. Imagine the confusion you’d feel if you one day woke up u

Not even Anarcute can put a friendly face on rioting

State of Emergency (2002) seemed real dumb even to a 14-year-old kid reading its EGM cover story. A chaser to Rockstar’s monumental Grand Theft Auto III (2001), State of Emergency wanted to carry on the torch, but only for Grand Theft Auto’s chaos and edginess. It was a Crazy Taxi (1999) for rioting

Dots & Co brings even more friends to the dot-popping series

During the spring of 2014, a cloud-bearded pappy and his blushing daughter went on a quest to connect dots in dangerous places. A puzzle game with pleasant, sojourn aesthetics, TwoDots took players to volcanic peaks and icy depths, battling lava and thawing matching dabs of color. Some good stuff to

The Lion’s Song takes you back in time to tackle creative block

There are a lot of adventure games that can leave you feeling stumped. Scanning the environments, trying to wedge objects together like a baby mashing toys, clicking up and down the page like the moving parts of a fax machine before giving up, perhaps indefinitely. Maybe this frustration is where th

Forget fighting Pokémon, it’s all about doing battle with Ennui Teens now

Header image: A “suuuuuuper early” image of Bravery Network /// One of the reasons Bravery Network is being made is because Damian Sommer, creator of Chesh (2015) and The Yawhg (2013), couldn’t find anyone to play Pokémon with. “I played a lot of competitive Pokémon,” said Sommer, “I still do, actua

Wilson’s Heart brings a healthy dose of The Twilight Zone to VR

Aside from a fairly prominent pinball machine, a more or less unknown Amiga game, and some homages from 2010’s Alan Wake (which, to be fair, homaged everything), the sudden crash course between The Twilight Zone and videogames sure has been a curveball. First this year was Oxenfree’s haunted-prop ov

An upcoming cyberpunk horror is about hacking into people’s fears

While Polish studio Bloober Team doesn’t have the most intimidating name in the world, their horror game released earlier this year, Layers of Fear, showed that they had a particular appetite for dread. Loaded as it was with Edgar Allan Poe clichés, Layers of Fear still hinted a certain mastery of p

Steep will let you cheat death by never risking it in the first place

Listen. Me and heights? We don’t have what I’d describe as an amiable relationship. If you try to shuffle your house party on to the roof, I’m going to be the square making a case for couches and kitchen access. And the surge of GoPro stunt videos? I think the only reason I can white knuckle through

Confessions of an online prankster: A good laugh with Ben Esposito

This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// April Fools is a dead sport. One popular, though extremely contested belief is that the holi

OmniBus can’t stop, won’t stop

Beating one of the levels in OmniBus means driving over a ramp, bonking the head off a statue, and careening into a set of bowling pins before turning right-side up to drive straight into the endless blue ocean. I take no responsibility for that last part. After you beat any of the game’s levels you

That time Super Mario decided to get a real job

Super Mario, as long as we’ve known him, has been a plumber. Strangely we have rarely seen him engage in any plumbing. Super Mario is simply surrounded by pipes, but we do not see him inquiring about water leaks, fecal blockage, or invoices. Super Mario is more of a career adventurer, a socialite, a

Tron and its lasting vision of cyberspace

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// Here’s a fair question: How can a bomb from 1982 continue to impact the way we imagine cyberspace? It’s always grids and neon—synths and geometric shapes. When Homer Simpson found himself in t

The creator of Persona on life, Japanese culture, and the unconscious

This article is part of a collaboration with iQ by Intel. In the crowded world of Japanese role-playing games (JRPGs), the critically acclaimed Persona series has stood out for a decade and counting. Defying conventions established by other popular franchises like Final Fantasy, the series forgoes t

Stephen’s Sausage Roll and the blue collar heroes of puzzledom

I’m a clunky Fisher Price toy on an island made of rough patches. My body, hands, and clothes are probably toxic, blistered and greasy, as I have spent hours pushing and shoving big honkin’ sausages across pipin’ hot grills in taxing and inconvenient ways. I’m not wearing an apron. I am wielding a b

Weekend Reading: You Can Take The Hippies Out of Hippie Town, But…

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Mega Man, in love and death

I get why Mega Man fans are insatiable. Even after 10 games to the main series’ and at least double that if you include spin-offs and variations, it wasn’t enough for me as a child. I remember browsing the game rack at Bonanza Video and being unable to taper the thirst for more of the series’ Robot

Weekend Reading: Crosswords and Crossed Swords

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Stardew Valley brings in a full harvest

There is no point in kicking sticks around over Stardew Valley’s similarities to the Harvest Moon series, Natsume’s long-running farmlife simulator. Not to be confused with the also really good Neil Young album, “Harvest Moon”, which Stardew Valley does not riff upon outside of the honkey tonk atmos

Unravel wants to help us mourn, but doesn’t know how

Unravel begins with a letter from its creators that thanks you for purchasing the game. It explains to you the power of the medium, the senses of love and loneliness about to be explored, and how long they as a team have been pouring their hearts into it. The font and spacing makes it resemble the p

A few things I learned from the late-90s game about nerds, Star Warped

A word of warning. This is an article about Star Warped, a comedic CD-Rom and a comet made of raw 1997 that swung by this planet without many noticing. Parts of this summation are painfully, extraordinarily, and sickeningly 1997, so if you’re concerned about hearing a dial-up tone in your head simil