Yannick Lejacq

The invisible knapsack: why is nerd culture still a white male culture?

This week is the annual SXSW festival, an event where many a figurehead from the fields of art, tech and culture descend on Austin, Texas for a mash-up of pseudo-democratic panels discussing all of these things. Covering the event for Salon, Irin Carmon noticed a particular steadfastness in white ma

Why we still need split-screen co-op in the age of the internet.

So since it’s friendship week here at Kill Screen, I wanted to bring something up that’s bothered me more and more in the current generation of gaming. See, I grew up at a time when playing Teenage Mutant Ninja Turtles was still the penultimate arcade experience, when LAN-parties of Starcraft and Qu

Why is cloning games so easy?

Zynga caught a lot of flack recent for their less-than-subtle appropration of NimbleBit’s Tiny Tower when they announced their remarkably similar game Dream Heights, leading many videogame commentators to question the relevance of traditional copyrighting techniques to an evolving industry and mediu

I Can Haz You?

If dog is man’s best friend, what are cats? Humans have grappled with the creatures since the beginning; and as videogames show, we are still circling each other warily.

Our Kinects are watching us. But not in the way you think.

By all accounts the Kinect is a pretty fascinating doohickey. Like all new and innovative gadgets, it has received its fair share of paranoid critiques about how it may soon be able to read your mind or control your house. While a lot of these are most likely improbable incarnations of science ficti

New motion-sensing prototype turns your body into a screen.

The Kinect’s technology is largely controlled by the physical borders around it—the finite space between the single-camera -holding-console and the user that can detect movements with an adequate level of precision. Chris Harrison, a researcher at the Human-Computer Interaction Institute at Carnegie

How do games handle the divine? Accidentally.

A common theme in videogames and their corresponding criticism is the question of portrayal and intent. The medium tends to exchange in a hefty currency of violence, sex, and death (see Jamin’s introductory essay to Kill Screen in Issue 0) that bears a correspondingly heavy cultural baggage. Greg Pe

The New Power Play

Does fun have a new future? Yannick LeJacq speaks with a founder of Uncharted Play, a startup that has developed a soccer ball that produces light via kinetic energy.