Nicole Pacampara

Nicky Case’s newest game looks at how media shapes us

Two years ago, game designer Nicky Case was trying to process the events in Ferguson. Inspired by an image showing how camera framing can alter how a story is perceived, Case went about creating a game playing upon these notions. Though the initial post about the game went viral, Case admits they co

Get lost (and found) in the playful world of Hidden Folks

When game designer Adriaan de Jongh (of Bounden fame) stumbled upon Sylvain Tegroeg’s work, he was mesmerized. Tegroeg’s black-and-white illustrations showed a tiny world brimming with folks going about their lives. Every nook and cranny told a story. “I was staring at them for 10 minutes,” recalled

The endearing and quiet adventure of Burly Men at Sea

This tale begins with a message in a bottle and its discovery by the Brothers Beard. The message reveals a map, a seemingly ordinary one of the area’s surroundings. Curious, the brothers set sail to a nearby village to ask about the map’s purpose. When they meet an old man who seems to know about it

Oh damn, a game inspired by Albert Robida illustrations is on the way

Zipping along an elevated restaurant and opera house, there are flying cars, buses, and other ships. The sky is teeming with these vehicles, transporting Victorian-garbed folks to and from their destinations. This is the futuristic world envisioned by 19th century artist Albert Robida in Le Sortie d

Your childhood fears will come to life in Little Nightmares

As a kid, I was afraid of the dark. Afraid of the shadows that veiled the monsters that might swallow me. My imagination turned nighttime into a dizzying experience where I was constantly startled and petrified by every sudden shift of motion or shuffling sounds. I always hid underneath my blanket,

Here it is, the game that Spore was supposed to be

In 2005, when the initial tech demo for Spore (2008) came out, players salivated. Here was a realistic life simulator letting you shape and follow the evolution of a universe—from a creature’s humble beginnings in its cellular stage to galactic exploration and colonization. As with Powers of Ten, th

A videogame tribute to 1930s cartoons you can play right now

Grandpa has a big date but his house is a mess. The bed is unmade. Dinner is uncooked. Junk mail is strewn about. With only a minute to spare, can he whip the house in shape before his date arrives?  Grampy Katz in: The Big Date is a short but adorable game made by Brent “Meowza” Kobayashi and Brand

A videogame about puking shouldn’t be this darn cute

There’s a gigantic chicken chasing after Gilbert. In any other videogame, this would seem out of place, but not in the upcoming platformer Eggggg, where absurdity rules. The chicken is just one of the many ridiculous elements featured in the game. Did I mention Gilbert also does a lot of puking? Yes

The Mr. Robot game will make you paranoid

I have a confession to make. I’ve spent the last few days hacking other people. It started innocently enough with a simple request. Soon, these requests became more complex. Now I find myself in an endless pit I can’t escape. One guy is threatening me. A mysterious group may or may not be after me.

Emotional upcoming platformer turns words into architecture

A child is standing on a scrap of paper. “This diary belongs to Izzy,” she says. As you move her across these words and to the next page, another set of words appear: “I never knew my mum. It was mostly gran who brought me up.” This is Lost Words. It’s a story-driven platformer being created by UK-b

A spy thriller that you play by using your ears

The screen blinks. Instructions arrive. “Plug in your headphones, put away your device, and listen up…if you hear static, you’ve gone too far.” HATFinder (2015) is a mobile-based spy game that’s not played on the screen. The initial instruction screen is the one and only time you’ll see anything on

Touch & Go: Exploring Alternative Controllers

It’s Sunday afternoon. The exhibit space is in a frenzy. Robin Baumgarten, a London-based game maker, is in Toronto for an exhibit featuring his game, Line Wobbler. As we pass by workers busily preparing the exhibit space, Baumgarten shows me the deceivingly simple-looking controller at the core of