Kill Screen Staff
Today on KS: We aggregate Metacritic scores in glorious Mario-related fashion
We all know Metacritic so we decided to aggregate them with the help of our friends at Nation. It’s a lovely visualization. Take a look.
Soviet-era videogames make us red with envy.
Last year, the blog A Dangerous Business published a series of photos and stories from an old Russian arcade with Soviet era games. The story popped back up this week via Kotaku and it’s still amazing. Take a look at the old photos on Flickr. The photo above: This was one of the first games we tri
Cheat Sheet 5/18: GagaVille, PlayStation Phone
-Microsoft replaces old Xboxs that don’t work with their firmware update. -GagaVille arrives. -“Very small percentage” of PlayStation Network subscribers cancel. -“PlayStation Phone” lands next week. That’s all! Image via.
The worst videogame voice-acting re-enacted. It is legion.
Many of these games are obscure, but that does not hide their terribleness.
Indie games, crowdfunding make their way to Japan
An interesting new game model is launching in Japan via an Osaka-based company called Playism. Machinarium (above) is one of their titles already localized in Japanese. Going forward, this will work in reverse as well. While Playism’s launch titles consist primarily of indie games developed overseas
May 17, 2011, 4:00 pm
Videogame name generator is predictably ridiculous Given the amount of garbage the industry generates, these aren’t sounding so bad. Some of our faves so far: Dracula’s Quantuum Havoc Looney Toon Florist Reloaded Transvestite Vocabulary – 3rd Strike M.C. Escher’s Ninja Offensive Red Hot Whale Fiasco
Today on Kill Screen: Why games shouldn’t try to be more realistic
Our art columnist Kyle Chayka laments the search for realism: There will come a point when photorealism in videogames reaches its zenith-when the grass your avatar treads on looks and bends like real grass, when polygon glitches no longer exist. See a trailer of Battlefield 3 gameplay or Crysis 2 fo
PLA developing a game to train Chinese soldiers
The Chinese are taking a page from the American playbook: The game is set in a soldier’s life at a military camp, and the final mission is to complete a large-scale military drill code named “Mission of Honor”. Its three modules — basic training, individual mission and team combat — provide players
Cheat Sheet 5/17: Minecraft wants a family, Assassin’s Creed to get filmy
Keeping up with mainstream videogame news is tough. We know. So here’s some help. –Minecraft studio Mojang looks to publish other indie’s games. -Ubisoft’s motion picture arm develops Assassin’s Creed, Splinter Cell, & Ghost Recon movies. -Some lucky folks get Duke Nukem Forever demo early. -New Dea
TODAY ON KS: Super Meat Boy creators on owns up to breaking windows, winning beauty pageants, and admiring Jesus at the mall
Our ongoing “pre-game” series rolls on with Tommy Refenes and Edmund McMillen, creators of the popular Super Meat Boy. By far, this is our best interview to date. Big childhood secret? Edmund: When i was 8 me and this neighbor hood boy touched each others junk behind his house, for some reason afte
Cheat Sheet 5/16: PSN back, American McGee makes money, Angry Birds world record
Keeping up with mainstream videogame news is tough. Here’s what happened over the last day or so. -Call of Duty: Modern Warfare 3 stuff leaked. -An EA Tiburon employee made a swan song for his fellow employees. -American McGee, creator of the Alice series, received funding for five more games. –Angr
May 13, 2011, 11:00 am
You can play Angry Birds in your browser.
Cheat Sheet 5/13: Chrono Trigger to the Wii, Top Sales
Mainstream videogame news can be tough to slog through. Here’s what you need to know from the last day: –Portal and Mortal Kombat nab top sales honors last month –Chrono Trigger comes to the Wii on Monday. -Sega, Creative Assembly announce new Alien game. -5th Cell, creator of Scribblenauts, bump b
Wooden blocks for kids to build their imaginations
A California teacher is creating a new line of kid’s blocks on Kickstarter. Check ‘em out. I will create an original line of children’s building blocks made from salvaged wood. My goal is to educate children about where the wood came from and where it was going (i.e. the landfill) if I had not recla
Professor tackles simplistic approach to games for kids as "good" or "bad"
An Iowa State professor wants to muddy the waters on how we think about games being “good” or “bad” for kids. He says there are at least five dimensions on which video games can affect players simultaneously — amount of play, content of play, game context, structure of the game, and the mechanics o
One Canadian artist sees "sustainability" in Space Invaders
Where you and I might see bunkers in Space Invaders, Ernest Harris, Jr. sees ecological warfare. The Canadian artist takes a twist with LEGO pieces on the classic Atari game for an art show on sustainability: “In the context of notions of sustainability, these shelters function as metaphors for the
Pause: A fleshy human pastiche to make a Dead Space fan blush
Le Sénat #2 By Louis Fortier, 2007
Today on Kill Screen: NBA Jam Creator on his early childhood
Our “pre-game” interview series rolls on with an interview with NBA Jam/NFL Blitz creator Mark Turmell. Our favorite piece is the unlikely adolescent origins of the famous catchphrase “He’s on fire!”: Did you have a big childhood secret? Yeah. I was really a pyromaniac. My buddy Elmer and I would wa
Civilization creator Sid Meier on the past and future of games
CNN gives a nice intro to the world of Sid Meier, creator of Civilization: “Players have continued to respond to the game in spite of how far technology has come, in spite of how the world has changed, in spite of how the demographics of game players have changed,” Meier said. “Each game starts out
Pause: You see sculptor Anish Kapoor, we see HAL 9000
Anish Kapoor. Untitled, 2008. Fibreglass and paint, 301×302×150 cm [via]
Portal 2 writer goes long on his art and craft
Game Center Lecture Series- Erik Wolpaw from NYU Game Center on Vimeo. Writer Erik Wolpaw gave a talk at NYU’s Game Center the other week. It’s a bit long — but if you love Portal 2, this is an exhaustive look at the humor of the game.