Kill Screen Staff

New game made to teach "at-risk" youth about avoiding HIV

A very noble new game, developed by researchers at the Yale School of Medicine and spearheaded by Schell Games, aims to educate so-termed “at-risk” youth about the dangers of HIV and methods of prevention:  Funded from the Eunice Kennedy Shriver National Institute on Child Health and Human Developme

‘Civil’ behavior is actually a bit creepy, guys.

NY Times columnist Virginia Heffernan’s experience with the History Channel’s iPad app, Civil War Today, made her wonder at the morbidity of virtual re-enactment, and how so many keep their distance from painful history:  Any directive to relive painful history – and “preserve” it, for that matter –

L.A. Noire wasn’t built in a day. It took 64 years.

The developers at Team Bondi captured the look and feel of 1947 L.A. in their highly anticipated game L.A. Noire, but not without help. Archivists from the UCLA Department of Geography to the Huntington Library shone a light on old maps, aerial photographs and the city’s seedy underbelly to provide

Today on KS: We review the long-winded Neuroshima Hex Puzzle

The Neuroshima Hex series has a long history. And according to Tim Maly, the wrinkles of old age are beginning to show. He explains why Neuroshima Hex Puzzle is a game that has too much baggage: There is a higher enforced-text-per-minute density here than in Myst, which, you may recall, is a puzzle

Interaxon’s brainwave-powered games realize Atari’s forgotten dream.

Remember the Atari Mindlink? You probably don’t. It was an unreleased 1984 controller which promised hands-free, brain-powered gameplay. Now welcome to the future, where Toronto’s Interaxon has developed a series of crazily sophisticated brainwave-powered games which help people relax and focus thei

Today on KS: We review the constructive Casey’s Contraptions.

Snappy Touch’s Casey’s Contraptions possesses the building blocks of imagination, as well as the building balloons and the building skateboards. Richard Clark takes a look at this iPad game’s giddy jumble of good old-fashioned creativity and refreshing youthfulness:  But I never forgot about The Inc

Magneto is actually a little Croatian boy.

Just kidding. Ivan Stoiljkovic, seen here in a commanding pose with a Samsung Galaxy Tab stuck to his chest, allegedly has other curious powers:  Ivan, 6, is purported to posess an extraordinary and seemingly magical talent: the ability to attract metallic objects — from spoons to heavy frying pans

Red Alert: Homework has infiltrated videogames!

Stephen Astley, a very crafty assistant headteacher at a UK high school, has created an educational game based around doing homework and revision that kids actually seem to like. Technology professor and department head of another UK high school, Jo Bleasdale, is impressed: “I decided to use it with

Vladimir Putin gets the ‘Goldeneye’ treatment.

The notorious Russian Prime Minister and a scantily clad woman (except for the fur hat, because it’s cold in Russia) who may or may not be former Russian spy Anna Chapman are now appearing as heroes in a new computer game. Voinushka, aka Shoot’Em Up, represents Putin as a pistol-wielding, cool-heade

Board game designed to help the elderly remember.

A new board game called LifeTimes: The Game of Reminiscence rewards its players by stimulating their memories. Mary Jane and Carol McPhee created the memory game to help their 86-year-old mother, who is in the early stages of dementia, keep her mind sharp:  “We found when we would ask Mom questions

PAUSE: Enormous infographic details the "End of Computers"

Here is the beginning of a giant infographic from OnlineComputerScienceDegree.com detailing the lifespan, and eventual end, of computers as we know them:  See it in its full glory here. And dare yourself not to hear the original song in your head as you read it.  –Lana Polansky

Today on KS: Nintendogs + Cats has its day.

Nintendogs + Cats for the 3DS is your typical pet sim. But for Jon Irwin, that’s exactly why it lacks the feeling of caring for a real pet:  What does it mean to love a fake version of a real thing? How do we become attached to, essentially, lines of code? I guess if you zoomed in close enough, even

Researchers give word games a whole new meaning.

This is pretty cool. Researchers from Carnegie Mellon University and Stockholm University have created a videogame that uses garbled speech to figure out how infants learn language:  To uncover how spoken sounds are decoded, the research team designed a video game narrated in deliberately distorted

Today on KS: The Infinity Blade review writes itself.

Chair Entertainment’s iOS game about repetition and replay, which received a big multiplayer update this week, is a curious one to review. J. Nicholas Geist takes a stab or three at it. Infinity Blade may be a commentary on the grind of gaming, the relentless churn of killing and harvesting to gain

PAUSE: Nature photos still surprise.

This photo of camel thorn trees in Namibia is a photo. It’s not a screenshot from Outland. That orange backdrop? That’s a dune reflecting Namibia’s rising sun. And while the trees themselves look like etchings of a dream, they’re a very real part of one of the country’s largest national parks. It’s

Chess for three.

This is a three-player chess board. That is all.  Details and ordering info here.

The Navy makes a game about Somali pirate tactics.

The somewhat cleverly titled MMOWGLI makes one rethink the phrase “strategy game.”  Over 1,000 military and civilians will participate in MMOWGLI to come up with viable tactics for fighting Somali pirates.  Those participating in MMOWGLI will play as members of the multinational anti-pirate task for

Today on KS: We review a game about love

Bumpy Road is one of those endless driving games you play while standing in line at Customer Service. It’s also a terrifically poignant love story. When enough bits are picked up, raising the fuel meter above a threshold, this triggers a temporary bonus section that shows the couple driving through

‘Father of videogames’ donates four decades of work to museum

This is pretty rad. Ralph Baer, creator of the first commercial videogame system, is giving his stuff to the Strong Museum of Play: Ralph Baer donated his collection of original diagrams, schematics, engineering notes and patents that show the scope of his work during the formative years of the burg