Kill Screen Staff

The Silent Era: Are games more expressive when the hero isn’t yapping?

Silent protagonists such as Link from The Legend of Zelda are often seen as stubborn holdouts from the primitive days of videogames––Chaplinesque mimes who’d be better suited for a silent film than modern media. But as described by John Lahr at Culture Desk, silence can be golden.  The success of “T

Surprise, surprise. Our brains work a lot like Whack-A-Mole.

What is the best analogy for the way our brains work? Perhaps it is videogames. In an interview on the topic of free will, Michael S. Gazzaniga, author of Who’s in Charge?: Free Will and the Science of the Brain, describes consciousness, or the state of being aware of one thing or another, as a well

NYT explores the human cost of the iPad in China. Prepare to feel guilty.

Apple is under fire again, this time at the hands of the NY Times who published their second report on work conditions in Apple’s China factories. Read the piece for the entire breakdown of FoxConn’s conditions, sloganeering like “”Work hard on the job today or work hard to find a job tomorrow,” and

Spotify CEO’s first videogame predicted his future as an entrepreneur.

Forbes has a wonderful profile of Spotify’s CEO Daniel Ek. Aside from outlining Spotify’s rise to greatness and more than 2.5 million members, the piece outlines a telling tidbit from Ek’s adolescence: At 14 Ek latched onto the late-1990s dot-com mania, making commercial websites in his school’s com

Russia plans a North Pole version of Rapture.

Russia is planning to build a large domed city not far from the North Pole. ‘We aim to have scientific laboratories, houses, but also parks with attractions, an Aqua complex, hotels and a cathedral. Naturally there will be schools, kindergartens, recreation zones, a hospital, and sport facilities ar

The Global Gam Jam is this weekend!

Every year, NYU hosts New York’s Global Game Jam site. It’s a place where designers, coders, sound engineers and artists all come together to make games in 72 hours. No experience is necessary and all are welcome. Last year’s theme was “extinction” and heralded games from text adventures to platform

"Silent Lights" installation is Rainbow Road IRL.

Several artists have pooled their talents to light up the path beneath a busy expressway in Brooklyn. Silent Lights is an architectural series of gates that frames a pedestrian pathway by day showing constant movement through shadows.  It transforms sound into patterns of light at night as it mimics

How the Kinect is being used to revolutionize home living.

Consoles previously deemed suitable for “hardcore gamers” alone have been going through lots of rebranding strategies as of late to become more family-friendly “entertainment centers.” But here’s one you probably haven’t heard of before, courtesy of the “Compact, Hyper-Insulated Prot House otype Sol

How many types of gamers are there? (The answer is four.)

A lot has been said about stereotypical gamers that lead many of us to despise online gaming in its entirety. But like any area of human contact, multiplayer videogames define large areas of public space that naturally cohere into different forms of sociality and behavior. A new study featured in Ga

Videogames finally get a history at this year’s GDC.

While some of the world’s leading museums have starting gamifying their content in one way or another, how games themselves fit into curatorial content remains an open question. This year’s GDC will tackle the question with a unique exhibition: The ‘History Of 3D Games’ exhibit includes original gam

Is fighting in our DNA?

In a long NYT profile of the precipitous rise of UFC as a national pastime, Dana White, one of UFC’s owners had some choice words on what makes the bloodsport so popular: Unlike a double-play ball or a pass-interference penalty, a fist to the face requires no further explanation for a foreign audien

If TV fans are "watchers," does that make game players "doers"?

Over at Salon, Matt Zoller Seitz reflected on a string on surveillance-themed TV shows and argues that our current obsession with live imagery has turned us into “watchers:” Modern TV series reflect this, especially the shows that revolve around military action, national security, domestic crime and

Final Fantasy XIII-2: A chat with Square Enix’s Motomu Toriyama

The Final Fantasy series is at a crossroads: After the poor reception of the MMORPG Final Fantasy XIV, developer Square Enix chose to revisit the sporadically stunning but ultimately flawed Final Fantasy XIII, releasing a direct sequel to that game rather than introduce an entirely new installment t

Can we talk about games without talking about ourselves?

I’m sure you’ve heard the complaint before. All art is a subjective experience. So what place do we have pretending to be “critics” when objective criteria for analysis doesn’t really exist? Leigh Alexander raises the question in an interesting Edge piece: People don’t talk about Ocarina in terms of

Killing Spree Bee: The alphabet written out in dead space marines

How many space marines have been capped in Halo 3 multiplayer? Enough for the entire alphabet to be recreated out of mangled corpses.  The Halo Corpse Alphabet was a rather macabre project with the goal being to represent every letter of the alphabet by the twisted, curved, stretched, and otherwise

Star Wars Uncut roars to completion, 15-seconds at a time.

Escapist points out that there’s a new video going around the YouTube that’s a scene-for-scene remake of Star Wars: A New Hope, as made in fifteen-second chunks. Some chunks feature wicked stop-motion animation, including a killer thing where Darth Vader is a spontaneously emptying and refilling bot

Will politicians of futures use games, not PACs?

As a means of conveying information, media is power.  Our games can entertain us and even teach us – what’s keeping them from being used to influence us as well?  With Alex Gibney’s recent short documentary When Mitt Romney Came To Town taking heat for using the medium of film to do just that, this

With this map, you’ll never get lost in Hyrule.

This map was an obvious labor of love for Bill Mudron, who wanted to celebrate Zelda’s 25th year anniversary as much as anyone else. The map measures 24×36 inches and is available for purchase here.  Sure, it’s not cheap, but cut down a few dozen bushes and you’ll get the money back in no time. -Jos