GameCity, a prominent UK videogame festival, recently unveiled the GameCity Prize, a new type of videogame award meant to honor a game that most significantly pushes the artistic limits for what they call “one of the most significant cultural forms of our age.” The winner will be judged by a panel c
From the Workman Says Things tumblelog: There are 3 people on Earth who own one of these. I am one of them. We are painfully jealous. –Lana Polansky [via]
Over at Slate, Michael Thomson has some thoughts about why keeping civilians out of the line of fire in videogames is standard practice, and why it’s a bad idea. Responding to Battlefield 3’s lack of civilian bystanders because, as executive producer Patrick Bach explains, he doesn’t “want to see vi
Flavorwire has a really cool list of fictional games they’d like to see played out in the real world. It includes Eschaton from Infinite Jest (it’s like Risk, but you’ve got to be really good at lobbing tennis balls), Double Cranko from M*A*S*H (think Go Fish but with booze), that terrifying war sim
Grantland’s Tom Bissell writes on gamification, and the numbers game played all over Techland’s zombie survival game Dead Island. In a game about running from things that want to eat you, what is more important: the emotional experience of running from things that want to eat you, or knowing that th