Last month, we closed out our month-long Soundplay program with Pitchfork and Intel with our very own game jam. For the uninitiated, game jams are two-day long game-building competitions where entrants are given a theme, asked to build something, and then race to the finish line. Today, the fine fol
From Wired, the ultimate NERF story: The ball was first released in 1970 in a small black box whose packaging urged, “Throw it indoors. You can’t damage lamps or break windows. You can’t hurt babies or old people.” Also, this:
From his 1954 treatise “The Creative Act:” The creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act. That was easy.
We’re excited to announce an awesome event in conjunction with our partners over at Pitchfork for Soundplay, their interactive music-inspired video game series. On September 5, the New Museum in New York City will host the Soundplay Game Jam, where attendees can experience new Soundplay games develo
In case you hadn’t heard, we’ve partnered with Pitchfork to present new, playable music videos by bands who’ve been inspired by videogames. The project is called Soundplay, and so far we’ve featured Jake Elliott‘s game based on M83’s “Intro”, Santa Ragione‘s game based on Matthew Dear’s “Street Song
We gathered the sounds of our favorite monsters in Diablo III and had sound designers Joseph Lawrence, Michael Johnson, and Kris Giampa explain the unusual ingredients in each of them to us. Read the full feature by Yannick LeJacq for more. The festering maggots in the Witch Doctor’s “Grasp of the
Next Tuesday, July 17 at 7:00 p.m, we’ll be at Lincoln Center with Zach Gage! The Kill Screen Dialogues will roll on the NYT-acclaimed game designer, programmer, educator, and conceptual artist from New York City. His work explores the increasingly blurring line between the physical and the digital.
In case you hadn’t heard, we’ve partnered with Pitchfork to present new, playable music videos by bands who’ve been inspired by videogames. The project is called Soundplay, and so far we’ve featured Jake Elliott‘s game based on M83’s “Intro” and Santa Ragione‘s game based on Matthew Dear’s “Street S
Mitch Krpata analyzes the language from reviews of Spec Ops: The Line and Keurig instant coffee capsules. “Spellbinding complexity… deep, dark, and intense” or “Rich, robust, and powerful.” Only answers await you through this door.
Should we play games as though they have a beginning and an end? Two writers debate the limits of their subject, and the limitations of writing about games.
If you haven’t played Dear Esther, you should. It’s an experiment in story-telling, a ghost story if you will. But you can’t run. Literally. There’s no button for it, so I ended up mashing the forward key very hard as I sauntered. As it turns out, researchers are looking to those intereactions with
Video Our march to find the world’s best games continues! The world is full of seemingly arbitrary rules. Why do we take off our shoes for security screening in the airport? Why can’t we use our hands in soccer? And why can’t I walk left in Super Mario Bros.? There’s a game from Poland called “Zosk
We love games of all shapes and sizes, and guess what? So does the rest the world. This is part of a larger project to document a homegrown game from every country in the world. If you’ve enjoyed Thai food there’s a good chance you’ve smelled fish sauce, shrimp paste, or some variation thereupon. Fi
Forget the unveiling of the latest iPad, and the crowning of the best indie games at the Independent Game Festival at the Game Developers Conference 2012. The most impressive tech in San Francisco in this very tech-centric week was two blocks away from the buzz, shown in a dimly lit suite of the Wes
“I don’t think of myself as a lady humorist. I just have boobs and parts that allow me to give birth to children, but I like to be funny with the boys and the girls.” – Maya Rudolph on NPR Fresh Air. This is my fourth time at the yearly Game Developers Conference and there’s one thing that continues
Tired of janky game controllers? Perhaps your forearm or forehead might be more appropriate. Desney Tan and Scott Saponas recently demoed Skinput, their technology that creates an interface using “bio-acoustics” to create touch-sensitive surfaces of our body. It’d be a bit like touching your finger