Kill Screen Staff

Want to know what making games for 48 hours straight feels like?

Last month, we closed out our month-long Soundplay program with Pitchfork and Intel with our very own game jam. For the uninitiated, game jams are two-day long game-building competitions where entrants are given a theme, asked to build something, and then race to the finish line. Today, the fine fol

Marcel Duchamp already explained videogames for you.

From his 1954 treatise “The Creative Act:” The creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act. That was easy.

Kill Screen and Pitchfork Present Soundplay Game Jam

We’re excited to announce an awesome event in conjunction with our partners over at Pitchfork for Soundplay, their interactive music-inspired video game series. On September 5, the New Museum in New York City will host the Soundplay Game Jam, where attendees can experience new Soundplay games develo

Brainwashed!

Richard Clark and Ryan Kuo played out their Outwitters review on Sharkfood Island, across one week and three different states.

Check out the new Soundplay game, "Geometry of Love" by Chromatics and Ivan Safrin.

In case you hadn’t heard, we’ve partnered with Pitchfork to present new, playable music videos by bands who’ve been inspired by videogames. The project is called Soundplay, and so far we’ve featured Jake Elliott‘s game based on M83’s “Intro”, Santa Ragione‘s game based on Matthew Dear’s “Street Song

Kill Screen Dialogues at Lincoln Center continue with artist Zach Gage.

Next Tuesday, July 17 at 7:00 p.m, we’ll be at Lincoln Center with Zach Gage! The Kill Screen Dialogues will roll on the NYT-acclaimed game designer, programmer, educator, and conceptual artist from New York City. His work explores the increasingly blurring line between the physical and the digital.

Dance up a mountain with Bennett Foddy and Cut Copy’s "Sun God."

In case you hadn’t heard, we’ve partnered with Pitchfork to present new, playable music videos by bands who’ve been inspired by videogames. The project is called Soundplay, and so far we’ve featured Jake Elliott‘s game based on M83’s “Intro” and Santa Ragione‘s game based on Matthew Dear’s “Street S

Track Shots

Our favorite Trials Evolution user-created levels have some unexpected themes in common.

On Endings

Should we play games as though they have a beginning and an end? Two writers debate the limits of their subject, and the limitations of writing about games.

Computers of the future may flag us by how hard we mash our keyboards.

If you haven’t played Dear Esther, you should. It’s an experiment in story-telling, a ghost story if you will.  But you can’t run. Literally. There’s no button for it, so I ended up mashing the forward key very hard as I sauntered. As it turns out, researchers are looking to those intereactions with

Music game Dyad is a new high for videogames.

Forget the unveiling of the latest iPad, and the crowning of the best indie games at the Independent Game Festival at the Game Developers Conference 2012. The most impressive tech in San Francisco in this very tech-centric week was two blocks away from the buzz, shown in a dimly lit suite of the Wes

Should we stop cat

“I don’t think of myself as a lady humorist. I just have boobs and parts that allow me to give birth to children, but I like to be funny with the boys and the girls.” – Maya Rudolph on NPR Fresh Air. This is my fourth time at the yearly Game Developers Conference and there’s one thing that continues

Our Bodies, Our Controllers: How Our Skin Might Be the Next Touchpad.

Tired of janky game controllers? Perhaps your forearm or forehead might be more appropriate.  Desney Tan and Scott Saponas recently demoed Skinput, their technology that creates an interface using “bio-acoustics” to create touch-sensitive surfaces of our body. It’d be a bit like touching your finger

Notes on the Redesign

Welcome to the new Kill Screen! Here’s a quick rundown of what’s new, and what shouldn’t be new.