We here at Kill Screen have the highest respect for the highest office in the land. So we thought in honor of President’s Day we’d merge our twin enthusiasms for games and executive orders. – – – Perhaps Hilary has a chance in 2016 after all? She might if she follows in the footsteps of this female
In case you haven’t been following along, we hosted a 10-day online game jam in January, inviting game designers from all over the world to build their best prototypes for the upcoming OUYA game console. Exceeding our wildest expectations, we received 165 phenomenal submissions, spanning every genr
Every couple months, we get a shiny new batch of interns. They’re bright, motivated, and photogenic. Here’s a quick snapshot of the new crop after we asked them introduce themselves. – – – Alex Martin “Alex is the grandson of an ex-member of the Amish church and the son of a Mennonite pastor. A husb
-Joe Tombari, a high-school teacher in Spokane, who “sometimes locks the door of his classroom during off-periods and checks under his car before he gets near it.” Tombari has been playing a game of tag with his friends for more than two decades. One of his friends hid in the trunk of his car and sc
In case you missed it, we ran a game jam this month in partnership with OUYA called CREATE. 165 development teams (!) spent ten days building prototypes of brand new games for the upcoming OUYA console. And today you all get to see them. The CREATE prototype submission videos are now live HERE! We
A couple weeks ago, I headed up to Montreal, where it was colder than Hoth, to look beneath the hood of Far Cry 3. For each of the Kill Screen episodes on Creators Project, we’ve picked a specific angle for the game to hone in on. In this case, we looked at what it means to build a virtual world, sp
Last fall, we packed up my girlfriend’s car and drove to two-story farmhouse in Athens, New York for a staff retreat. I had never done one of these before, but we felt like it was a good time to regroup and reflect on what we had done….and where we wanted to be. One thing we did was work on a missio
Ian Bogost, the game designer and academic who is the closest thing the medium has to a guru, announced yesterday on Twitter that he did not like last year’s time-travel actioneer Looper. Am I living on another planet or something? rottentomatoes.com/m/looper/ — Ian Bogost (@ibogost) January 14, 201
The fine folks at WSJ Live asked me to walk through my game picks for this month. I chose Spaceteam, Hundreds, and Soda Drinker Pro. No surprises there!
Indie developers have dusted off and recontextualized old genre after old genre. Yet one of my favorites – the sidescrolling shooter in the Contra vein – has gotten relatively little love. Is this becuase this type of game doesn’t lend itself to thoughtful mechanics or narrative? As the PA Report wr
This past weekend, contestants streamed into Groupon’s SF offices for the annual Drone Games. (They were formerly called the Drone Olympics, but apparently received a cease and desist of from the actual Olympic Committee.) In a sign of the brave new world to come in our drone-infested future, James
News last week that a line of bendable phones from Samsung will launch as soon as next year set gadget heads atwitter, but also got us thinking about the possiblity for bendable screens in gaming. In 2010, researchers from a Canadian University showed off a demonstration flex-screen gaming system th
This is perhaps the best response ever: “An Iranian non-profit company says it will honor U.S. President Barack Obama’s request that Iran return a drone that crashed there last year. But instead of the actual drone, the company says it will send miniature toy versions. A lot of them. “We plan to sen
We here at Kill Screen rarely break news; the fine folks at Kotaku and Polygon and CVG and Joystiq do a bangup job of that. However, we have received, from impeccable sources, several different pieces of footage of people who are confirmed to have seen the inside of Peter Molyneux’s Curiostiy cube.
Special effects on the runway. Virtual dressing rooms. Personalized in-store shopping experiences. In partnership with MyLifeScoop.com, Jamin Warren explores the ways foreward-thinking retailers are using games-inspired interactive technologies to blur the lines between physical and virtual shoppi
In partnership with MyLifeScoop.com, our writer Rich Clark goes beyond the annual roster changes to explore why the annual updates to our favorite sports franchises actually matter. Read the full article here.