Kill Screen Staff

Kill Screen’s official favorite presidents

We here at Kill Screen have the highest respect for the highest office in the land. So we thought in honor of President’s Day we’d merge our twin enthusiasms for games and executive orders.  – – – Perhaps Hilary has a chance in 2016 after all? She might if she follows in the footsteps of this female

Announcing: The CREATE Game Jam Finalists!

In case you haven’t been following along, we hosted a 10-day online game jam in January, inviting game designers from all over the world to build their best prototypes for the upcoming OUYA game console.  Exceeding our wildest expectations, we received 165 phenomenal submissions, spanning every genr

Meet our new interns.

Every couple months, we get a shiny new batch of interns. They’re bright, motivated, and photogenic. Here’s a quick snapshot of the new crop after we asked them introduce themselves. – – – Alex Martin “Alex is the grandson of an ex-member of the Amish church and the son of a Mennonite pastor. A husb

"You’re like a deer or elk in hunting season."

-Joe Tombari, a high-school teacher in Spokane, who “sometimes locks the door of his classroom during off-periods and checks under his car before he gets near it.” Tombari has been playing a game of tag with his friends for more than two decades. One of his friends hid in the trunk of his car and sc

Check Out Our CREATE Game Jam Submissions!

In case you missed it, we ran a game jam this month in partnership with OUYA called CREATE.  165 development teams (!) spent ten days building prototypes of brand new games for the upcoming OUYA console.  And today you all get to see them. The CREATE prototype submission videos are now live HERE! We

We wrote a vision statement to explain what we want to be.

Last fall, we packed up my girlfriend’s car and drove to two-story farmhouse in Athens, New York for a staff retreat. I had never done one of these before, but we felt like it was a good time to regroup and reflect on what we had done….and where we wanted to be. One thing we did was work on a missio

Ian Bogost, Looper director get in politest Twitter spat ever

Ian Bogost, the game designer and academic who is the closest thing the medium has to a guru, announced yesterday on Twitter that he did not like last year’s time-travel actioneer Looper. Am I living on another planet or something? rottentomatoes.com/m/looper/ — Ian Bogost (@ibogost) January 14, 201

This weekend, play this Contra and Metal Slug tribute

Indie developers have dusted off and recontextualized old genre after old genre. Yet one of my favorites – the sidescrolling shooter in the Contra vein – has gotten relatively little love. Is this becuase this type of game doesn’t lend itself to thoughtful mechanics or narrative? As the PA Report wr

Winner of Drone Games "wins" by infecting other drones.

This past weekend, contestants streamed into Groupon’s SF offices for the annual Drone Games. (They were formerly called the Drone Olympics, but apparently received a cease and desist of from the actual Olympic Committee.) In a sign of the brave new world to come in our drone-infested future, James

What will bendable screens do for games?

News last week that a line of bendable phones from Samsung will launch as soon as next year set gadget heads atwitter, but also got us thinking about the possiblity for bendable screens in gaming. In 2010, researchers from a Canadian University showed off a demonstration flex-screen gaming system th

America crashes drone in Iran, will receive drone toy replicas in return.

This is perhaps the best response ever: “An Iranian non-profit company says it will honor U.S. President Barack Obama’s request that Iran return a drone that crashed there last year. But instead of the actual drone, the company says it will send miniature toy versions. A lot of them. “We plan to sen

4 Ways Retailers Are Prepping for the Digital Age

Special effects on the runway.  Virtual dressing rooms.  Personalized in-store shopping experiences. In partnership with MyLifeScoop.com, Jamin Warren explores the ways foreward-thinking retailers are using games-inspired interactive technologies to blur the lines between physical and virtual shoppi