The Snowfield feels like a nightmare. You’re a soldier on a snowy plain that seems to stretch on until infinity. There’s the sleepy, slow crawl with which you move around, between other mute soldiers and a ruined manor with a raging fire. Step away from the fire, and you can feel yourself move just
We love games of all shapes and sizes, and guess what? So does the rest of the world. This is part of a larger project to document a homegrown game from every country in the world. People love throwing things. Especially at other people. The quickest way to earn respect in my elementary school was t
Yet another videogame exhibition has popped up. Game Change: Videogames as Art Medium and inspiration, which opened on February 27th runs until April 1st at the Jepson Center, a branch of the Telfair Museums in Savannah Georgia. The approach is a unique contrast to the Smithsonian’s The Art of Video
Nintendo has yet again solidified it’s a family-friendly image. The game giant recently rejected Edmund McMillen’s The Binding of Isaac for the Nintendo 3DS. “After a long internal debate Nintendo has decided NOT to allow The Binding of Isaac on the 3DS,” McMillen wrote on Twitter. “As many assumed
Jay Vidyarthi, a Masters student at British Columbia’s Simon Fraser University, has developed a system that turns breathing patterns into dynamic soundscapes. The Sonic Cradle is a sensory deprivation chamber that asks users to relax in a suspension swing and influence the creation of sound through