Kill Screen Staff

On Endings

Should we play games as though they have a beginning and an end? Two writers debate the limits of their subject, and the limitations of writing about games.

Computers of the future may flag us by how hard we mash our keyboards.

If you haven’t played Dear Esther, you should. It’s an experiment in story-telling, a ghost story if you will.  But you can’t run. Literally. There’s no button for it, so I ended up mashing the forward key very hard as I sauntered. As it turns out, researchers are looking to those intereactions with