Should we play games as though they have a beginning and an end? Two writers debate the limits of their subject, and the limitations of writing about games.
If you haven’t played Dear Esther, you should. It’s an experiment in story-telling, a ghost story if you will. But you can’t run. Literally. There’s no button for it, so I ended up mashing the forward key very hard as I sauntered. As it turns out, researchers are looking to those intereactions with
Video Our march to find the world’s best games continues! The world is full of seemingly arbitrary rules. Why do we take off our shoes for security screening in the airport? Why can’t we use our hands in soccer? And why can’t I walk left in Super Mario Bros.? There’s a game from Poland called “Zosk