From his 1954 treatise “The Creative Act:” The creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act. That was easy.
We’re excited to announce an awesome event in conjunction with our partners over at Pitchfork for Soundplay, their interactive music-inspired video game series. On September 5, the New Museum in New York City will host the Soundplay Game Jam, where attendees can experience new Soundplay games develo
In case you hadn’t heard, we’ve partnered with Pitchfork to present new, playable music videos by bands who’ve been inspired by videogames. The project is called Soundplay, and so far we’ve featured Jake Elliott‘s game based on M83’s “Intro”, Santa Ragione‘s game based on Matthew Dear’s “Street Song
We gathered the sounds of our favorite monsters in Diablo III and had sound designers Joseph Lawrence, Michael Johnson, and Kris Giampa explain the unusual ingredients in each of them to us. Read the full feature by Yannick LeJacq for more. The festering maggots in the Witch Doctor’s “Grasp of the