PAUSE: Dime Je’s playing cards make playing Mafia stylish and sleek.
Russian illustrator Dima Je has produced these marvelous cards as accompaniment to popular parlor game Mafia. See the rest of the set here. -Jamin Warren
Russian illustrator Dima Je has produced these marvelous cards as accompaniment to popular parlor game Mafia. See the rest of the set here. -Jamin Warren
Rumors beginning last week about all things Xbox 720 (?) have provoked a flurry of speculation and statements about the industry’s stance on used games. Bitmob has a great essay up challenging the assumption that used games are actually costing publishers and developers as much as they claim: I can
Hats off to SPIN’s Rob Harvilla, whose 1,300 word opus on Lana Del Rey’s new album Born to Die is the definitive document of the Del Rey Experience. Especially impressive is his breakdown of the goofus Del Rey sings about in her hit “Video Games”: It’s instructive to picture what this guy would act
In an NPR interview with his cousin/This American Life host Ira Glass (!), Philip Glass mused on the nature of repetition and how it informs his understanding: I consider the first 20 performances just learning the piece. Think about it this way: If you think about a pianist who plays a Schubert son
We’re not huge makers here at Kill Screen. We tinker with prose, not with Arduino. But if you are one of those handy types, O’Reilly publishing is releasing a new title called Making Things See as handbook for computer vision projects: Learn about face recognition, gait analysis, and depth imaging
Joe Sabia’s quick TED Talk on technology’s influence on storytelling skips over videogames. Obviously this isn’t the first time it’s happened, videogames are often not very respected as a storytelling medium, but they should at least garner a mention. Even when the games themselves don’t have magnif
Over at PC World, Benj Edwards has made an argument supporting piracy, not just because it is the popular thing to do but because it preserves our cultural history. The article analyzes how obsolescence and medium shifts have lead to software’s short halflife. Pirates have kept alive several of thes
Probably! Or anything that give you some temporal separation from what you’ve just created. Wired reported on a study that used a videogames to create an artificial buffer between the time ideas were generated and the time they were evaluated: 112 university students were given two minutes to come u