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"In 2012, more dollars have been pledged to [Kickstarter] Games projects than to any other category."
The Kickstarter blog has the story.
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The Kickstarter blog has the story.
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Hi everyone, I’m Joe. I’m the new editor here at Kill Screen. I wanted to introduce myself, and to talk a little bit about some changes that you’ve probably noticed on the site. Ok, the first thing you should know about me is that I am a lifelong gamer. My earliest memories involve the intrusion of
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A young woman models an elaborate dress in front of a shadowy and judgmental audience. As she contorts her body into increasingly untenable positions, the audience rewards her with their approval. If she stops, they scowl, then leave. This isn’t a description of a fashion show. It’s the premise of t
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Earlier this week, 343i studios released a ten-minute “documentary” about their under-the-radar game project Halo 4, the story of a giant green supersoldier and the hologram that loves him. Halos 1-3 are considered hard-to-find cult classics; even on eBay copies are scarce and rumors swirl of underg
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Most world-strategy games involve the global marshaling of massive military forces – think Risk. Now, just in time for a presidential election that may well be won by a champion of unfettered global capitalism, comes a strategy game for our time, one that you win, literally, by having more money in
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In a recent interview with Edge Magazine about the making of Assassin’s Creed 3, lead developer Alex Hutchinson made his feelings known on the inclusion in games of difficulty modes meant for casual players: “A lot of games have been ruined by easy modes,” he asserts. “If you have a cover shooter an
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Noteworthy developments in the worlds of gaming, gathered from Kill Screen stringers embedded in hotspots around the universe. -The various races of the failed state Tyria signed a landmark ceasefire Monday. The humans, the norn, and the asura agreed that their decades of squabbling had distracted t
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In the final installment of this four-part series, Joseph Bernstein attempts to deal with review scores in the age of Metacritic. When did fun factor stop being a factor, and why is it so depressing to argue with numbers?
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In part three of the series, former videogame intern Joseph Bernstein recalls a violent game preview and decides to forget how gibs are made.
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Joseph Bernstein describes the daily grind of interning for a major videogame website. In part two of this four-part series, he waits for the server to catch up, contemplates the passage of time, finds relief in unexpected outlets, and waits some more.
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Joseph Bernstein spent one autumn as a videogame intern at GamesRadar. Part one of a four part series, his perilous encounter with the strange world of videogame previews in which he learns that all is not as it seems to be behind closed doors.