Joseph Bernstein

347 posts

Why do games have morality systems at all?

A short think piece on Binary Revolver today calls for the end to morality systems in games: The morality system in Dishonored diminishes the game. It breaks the core mechanics into two separate pieces, choosing to boost replay value over creating one fluid experience. This made the game’s entire co

The mustaches of the game world participate in Movemeber

As we all know, Movember is the do-gooding excuse most men need to obey the darkest impulse in their greasy heart, the impulse to grow a mustache. Of course, charity is often about leveraging people’s bad instincts for good purposes, so no harm no foul etc.  Amazon has compiled a wonderful list of M

In Space is like Dyad in 2D

The new game from the indie developer Edward Curtis-Sivess is best described as a 2-D Dyad. Like that game, In Space features brainstem-tickling waves of hypnotic electronica. Like that game, you play as a little amorphous ship shooting shapes in the distance, and like that game, you get rewarded fo

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