At Gamasutra, Kris Graft breaks down Steam’s big gambit for the living room: What Big Picture Mode really has the potential to do is bring the PC’s business and game development culture to the TV gamer. As Graft notes, the real issue in the short term is getting the computer into the living room. To
The LA Times reports: Electronic Arts will promote the upcoming film “Zero Dark Thirty,” about the hunt for Osama Bin Laden, with a pair of downloadable maps for its military video game “Medal of Honor Warfighter.” The maps are both drawn from real locations in Pakistan; one is a gun market and the
In addition to the series’ trademark cogent and tidy storytelling, the new Metal Gear game will now feature both night AND day. Is it possible that the day/night cycle is actually a conspiracy of global proportions, involving the collusion of a hopelessly corrupt sun? By Majora’s Mask, we’ll soon kn
Takeaways from the Times’ Saturday Valve profile: -Valve is working on a VR headset that appears to be in the same state of development as Larry David’s car periscope -It is strongly insinuated not rolling your desk around at Valve is a professional faux pas at best and a fireable offense at worst -
Gamespot reports: Electronic Arts has no plans for any single-player-only games from its studios, according to EA Labels president Frank Gibeau… “I have not green lit one game to be developed as a single-player experience,” Gibeau said. “Today, all of our games include online applications and digita
Or so it seems from these fifteen minutes of unshaven dilly-dallying in Naughty Dog’s postapocalypse. 300 meets Juno meets the Road! I guess at some point King Leonidas will beat a cannibal senseless with a hamburger phone, just not in this video.
Minecraft developer Mojang announced yesterday a new project that aims to use the game as a tool to visualize urban redevelopment projects: “Block by Block” aims to involve youth in the planning process in urban areas by giving them the opportunity to show planners and decision makers how they would
Hi everyone, I’m Joe. I’m the new editor here at Kill Screen. I wanted to introduce myself, and to talk a little bit about some changes that you’ve probably noticed on the site. Ok, the first thing you should know about me is that I am a lifelong gamer. My earliest memories involve the intrusion of
A young woman models an elaborate dress in front of a shadowy and judgmental audience. As she contorts her body into increasingly untenable positions, the audience rewards her with their approval. If she stops, they scowl, then leave. This isn’t a description of a fashion show. It’s the premise of t
Earlier this week, 343i studios released a ten-minute “documentary” about their under-the-radar game project Halo 4, the story of a giant green supersoldier and the hologram that loves him. Halos 1-3 are considered hard-to-find cult classics; even on eBay copies are scarce and rumors swirl of underg
Most world-strategy games involve the global marshaling of massive military forces – think Risk. Now, just in time for a presidential election that may well be won by a champion of unfettered global capitalism, comes a strategy game for our time, one that you win, literally, by having more money in
In a recent interview with Edge Magazine about the making of Assassin’s Creed 3, lead developer Alex Hutchinson made his feelings known on the inclusion in games of difficulty modes meant for casual players: “A lot of games have been ruined by easy modes,” he asserts. “If you have a cover shooter an
Noteworthy developments in the worlds of gaming, gathered from Kill Screen stringers embedded in hotspots around the universe. -The various races of the failed state Tyria signed a landmark ceasefire Monday. The humans, the norn, and the asura agreed that their decades of squabbling had distracted t
In the final installment of this four-part series, Joseph Bernstein attempts to deal with review scores in the age of Metacritic. When did fun factor stop being a factor, and why is it so depressing to argue with numbers?
Joseph Bernstein describes the daily grind of interning for a major videogame website. In part two of this four-part series, he waits for the server to catch up, contemplates the passage of time, finds relief in unexpected outlets, and waits some more.
Joseph Bernstein spent one autumn as a videogame intern at GamesRadar. Part one of a four part series, his perilous encounter with the strange world of videogame previews in which he learns that all is not as it seems to be behind closed doors.