Joseph Bernstein

Can a terrible level ruin a game?

A great thread on r/games right now features recollections of levels so frustrating, or difficult, or obnoxious that they prevented gamers from returning for a second playthrough. There are some classics, like the “Cortana” level of Halo 3, the Water Temple in Ocarina of Time, and the descent into B

Adorable real life lumberjacks played the game about lumberjacking

We told you about Jack Lumberjack last April, then we recommended it to you in our Playlist. It’s just as fun as a game about a grief-mad lumberjack taking his revenge on trees sounds like it would be. It turns out Owlchemy Labs had bigger plans that we thought. They took a copy of the game to the 2

How does World of Warcraft grieve for its players?

If you think about human death vis-à-vis World of Warcraft, you probably think of the unfortunate 2006 incident in which a guild raided the digital funeral of a player from a rival guild who had died of a stroke. That story was one of those things that you tried not to think too hard about, so poten

One man attempts to remake the incredible and nauseous Descent

Descent broke my vestibular system and I didn’t care. The mid 90s spaceship-trapped-in-mining-bases shooter is famous for its “six degrees of freedom” – essentially, you can flip over and up and around whenever you want. I got stomach-sick every time I played it and I kept playing anyways. A hero of

Halo 4 "impressive and throbbing"

We’ll render a verdict on Halo 4 next week, when everyone has had a chance to calm down and we’ve had a chance to venture into the terrifying darkness of Lower Manhattan, where our copy of the game rests, very much unlooted. In the meantime, if you need to get excited for the game, Joystiq has you c

The game that lets you smash Paul Ryan in the face is blessedly here

In the past few weeks, we’ve told you about some pretty heady political games: the Redistricting Game and Randy Chase’s forgotten but classic Doonesbury Election Simulator. But maybe you want a political game that is a little simpler, one that features less thinking and more smashing. Well, Bam Bam,

The new Amnesia game will scare the living bejeezus out of you

I played Amnesia: The Dark Descent alone, on a couch in my old studio apartment in lower Manhattan. Some fish live there now, but nevermind. Anyhow, the apartment was basically a room with no insulation from the city, so I felt like I lived in the middle of Second Avenue. It was not a particularly p

Notes on how to incorporate Grim Fandango into the Disney universe

Disney owns Lucasarts; a hurricane nearly drowned humble Kill Screen; a robot may be president in a week. These are times of frightening and great change, but, dear reader, as I just remembered, the greatest changes present the greatest opportunities.  I would never do something as crass as to sugge

Is this fall the beginning of the end for blockbuster games?

Reviews of the new Assassin’s Creed game are out, and they are mixed (we’ll have our take as soon as we get off of the ark. The goats and the zebras are trying to mate and we keep shouting at them, FERTILE offspring. Cabin fever? Cabin fever.) It’s still another blockbuster game this fall – after Re

Chatting with Kepa Auwae, the man behind Punch Quest

Chances are if you see a Kill Screener on his or her phone in the office these days, they aren’t texting. They are playing Punch Quest, the free-to-play infinite PUNCHER. The point of the game is that stuff keeps getting in your way, and you keep punching it. In a way it’s like you are a quest, of p

Identifying with a character is easy. Let’s create empathy in games

It is an inherent fact of games that the player will identify with the play-character; the act of playing literally requires it. Perhaps, though, it’s time to realize that creating characters to identify with and characters to empathize with are two hugely different things. Maciej Szczesnik, lead ga

Kill Screen’s guide to Hurricane Sandy

Kill Screen HQ is boarded up. We’ve stocked up on beans, candles, masking tape and buoyant 16-bit cartridges, and two of every animal. It’s like Tokyo Jungle, but in Brooklyn! Lots of aspirational facial hair. At any rate, the big one is almost here.  And this got us thinking about bad weather in vi

Incredipede made us like insects, if only for a fleeting moment

While our basic insect/arthropod policy at Kill Screen is EWWWW EWWWWW KILL IT GENOCIDE, we are making an exception for the delightful new browser game Incredipede. In it, you play as a fairly uncoordinated eyeball named Quozzle with the ability to grow insect limbs, which are the levers you use to

The stylish slingshot, for the sophisticated rascal in your life

We here at Kill Screen have had a love affair with sling shots since we first laid eyes on a plucky elf with a wedge of wood and flawless aim: Then we grew up. The slingshot made attempts sure; once I saw a forty dollar oak sligshot on the counter at a J. Crew, but it looked uncomfortable, and I fel

Can biofeedback games teach you to keep your calm?

RAGE Control takes away a player’s ability to shoot enemies if his/her heart rate gets too high: Dr Simone Fox, a clinical and forensic psychologist, and a senior lecturer at Royal Holloway, University of London, said it was important to use this type of technology to demonstrate to children why the

What is game writing’s obligation to its readers?

Leigh Alexander’s column today in Gamasutra bites off a lot — games literacy, game awards, and the evolution of game writing. It’s hard to disagree, though, with the argument that holds the piece together: gaming culture doesn’t properly distinguish between vastly different quantities (casual gaming

The game about shoving people gets even funnier

Yesterday, Unfinished Swan mastermind Ian Dallas told our Yannick LeJacq that deliberate humor in games is hard. He didn’t say anything, however, about pre-release mockumentary trailers. Rad Dragon, the indie behind Shove Pro, a new chase-scene and shove game, released this week a short about their

ESRB announces new self-report digital ratings, trolls cackle with delight

The Electronic Software Ratings Board announced a new, streamlined way to rate the flood of digital-download games washing into the market: The ESRB’s new “Digital Rating Service” gives developers and publishers access to a “brief but detailed online questionnaire” to define a product’s content, age

See, we aren’t the only people who didn’t like Dishonored

The INTERNET reacted with great anger and furious vengeance when we published Ben Richardson’s mixed-to-negative review of Dishonored.  You know what? We felt a little bullied. But then! Penny Arcade said the exact same thing, in succinct, comic form. And then! Internet treasure Yahtzee agreed.  So

Do game writers have the right vocabulary to do their job?

Michael Abbott has an essential post at Brainy Gamer today about the state of game writing as it relates to the experience of playing indie games. Game writing, he argues, has ossified into shorthand that does not capture what it is to play truly new-feeling games: What emerges is a stark and narrow

Are board games primed for a renaissance?

Edge reports that digital versions of popular board games, created to serve the booming tablet audience, have greatly boosted sales: While the popularity of the boardgame has never been in question, the growing number of touchscreen enabled devices – and the broad market reach of those products – ha