Review
Review: Junk Jack
A pixel-themed take on the world-building classic Minecraft demands an objective review, from the highest reaches to the hidden rewards of its fundamentals. Jason Johnson digs into the game’s material.
Review
A pixel-themed take on the world-building classic Minecraft demands an objective review, from the highest reaches to the hidden rewards of its fundamentals. Jason Johnson digs into the game’s material.
Review
A new interactive fiction game builds a surreal world out of metaphor. So why does it feel all too real? Jason Johnson interrogates the subject.
Review
A new iPad word game by independent developer Zach Gage illustrates some fundamental conflicts about operating within game systems, and then writing about them. Jason Johnson tries to untangle the letters.
Review
A game about underwater exploration ironically drowns the player in its own vast world. Jason Johnson wants to chart new territory but finds his mind wandering.
Review
Experimental game Loop Raccord draws inspiration from the process of video editing but finds unlikely communion with the sonic juxtapositions of John Cage.
Review
Jason Johnson explores the complexity of a game given to dualities.
Review
Jason Johnson turns to Frank Sinatra to find the rhythms hidden in the new Gears.
Review
Discovering friendship by karate-chopping an imaginary piece of fruit. Jason Johnson field tests Fruit Ninja Kinect, the game of juicy assassination.
Review
Cyberpunk role-playing game Deus Ex: Human Revolution weighs in on philosophical questions of technology and humanity. But can it transcend the conflicts and contradictions of its subject matter?
Review
Krystian Majewski’s debut game evades overt mechanics, feeling, and meaning. Jason Johnson explains why this is a good thing.
Review
Jason Johnson starts to feel like a mechanical man in Fotonica—and it’s not a good feeling.
Review
Jason Johnson describes how indie MMO Realm of the Mad God brings out the ugliest in us. And why that’s mostly a beautiful thing.