Here’s something nice for the holidays. The guys at We Play Dots—who made Dots, the best game on iPhone about, you guessed it, dots—have helped a couple get engaged. When Shawn, a fan of the game, emailed the team to ask them to assist him in proposing to his girl Cassie, the developer created a spe
Nothing will get you in the holiday spirit faster than an iMac, a Commodore 64, a ZX Spectrum, and a Mega Drive singing a carol. Likely, James Houston of The Glasgow School of Art arranged this harmonic ensemble of synthesized voices for the novelty factor. After all, hearing the voice of Fred of Ma
Nowhere is about, well, I’m not exactly sure. The last time I heard of the game, back in spring, it had a cyberpunkish, post-singularity vibe. That was alpha 54. The new trailer has gone beyond that, showing cities of the future transformed into growing, biological detritus. Maybe what we’re looking
Over the weekend we got our first peek at Persona Q, the spin-off of the RPG series about battling demons and going dutch. The game, as expected, looks great, with a so-cute-it-has-to-be-Japanese art direction, and health meters you can gleam for a second that look suspiciously like those from the d
Okay, so this military training program isn’t really a mod. But close enough. BISimulations, otherwise known as Bohemia Interactive, the creators of ARMA 3, have released this mighty impressive trailer showing off the visual technology of VBS3. Among the countries who will use the software to train
Probably not. But the other day Aeon Magazine published a pretty creepy article, 3,500 words in length, speculating on the possibility of an afterlife which is entirely computer-simulated. So, basically, the singularity. The author’s thought process flows from the old question: if we could upload th
Yesterday a new Joe Danger was revealed to the world. Coming to your iPhone “real soon,” it has been confirmed, is Joe Danger Infinity, the latest entry about popping wheelies on a stunt bike. Personally, I couldn’t be more excited, which is a little surprising, given that the guys at Hello have bee
Say what you will about Tale of Tales—the best known and ostensibly pretentious art game house from Belgium. For ten years they’ve been making games that challenge our expectations. On their anniversary, they are opening the cellar and giving away, for a small donation, experiments and prototypes th
It’s been a great year for games. So for our special end of the year Game/Show, we’ve brainstormed the brightest and boldest ideas of the past twelve months. Of course there have been moments we’d rather forget (we’re looking at you, Resolutiongate), but overall 2013 was a melange of technical innov
Pet ownership isn’t everything it’s cracked up to be. There’s the wear-and-tear on the carpet, the vet visits, the untimely messes. But looking at the alternatives, such as hovering robotic Slinkies, maybe your shedding cat isn’t so bad. That doesn’t mean that these Cthulhu-esque robots created by t
The amazing thing about The Vanishing Of Ethan Carter is how nature looks more gorgeous in it than in whatever gorgeous game you have in mind: Far Cry 3, Crysis, Skyrim, Battlefield. So you might be surprised to learn that it was made by a small and unknown independent team. How’d they do it? Well,